My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton Bandit
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon Bandit
Barbarian Barrel
Tesla Wizard Skeleton Army Giant Skeleton Bandit
The Log
Skeleton Army Giant Skeleton Bandit
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Giant Skeleton Bandit
Fireball
Tesla Wizard Skeleton Army Balloon Bandit
Poison
Wizard Skeleton Army Balloon
Lightning
Tesla Wizard Balloon Bandit
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Bandit Tesla Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Skeleton Army Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Giant Skeleton Bandit
Tesla
Wizard
Balloon Giant Skeleton Bandit
Mirror
Zap Skeleton Army Balloon Giant Skeleton
Skeleton Army
Mirror
Balloon
Zap Wizard Mirror Giant Skeleton Bandit
Giant Skeleton
Zap Wizard Mirror Balloon Bandit
Bandit
Zap Wizard Balloon Giant Skeleton

Defense Synergies 3 11

Zap
Mirror Tesla Skeleton Army Giant Skeleton Bandit
Tesla
Mirror Zap Wizard Skeleton Army
Wizard
Tesla Skeleton Army Giant Skeleton Bandit
Mirror
Zap Tesla Skeleton Army
Skeleton Army
Mirror Zap Tesla Wizard Giant Skeleton Bandit
Balloon
Giant Skeleton
Zap Wizard Skeleton Army
Bandit
Zap Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Skeleton Army Zap Tesla Bandit
Tesla Skeleton Army Giant Skeleton Bandit
Tesla Skeleton Army Bandit
Skeleton Army Giant Skeleton
Skeleton Army Zap Tesla Bandit
Tesla Zap Wizard
Zap Tesla Giant Skeleton Bandit
Tesla Skeleton Army
Skeleton Army Tesla Giant Skeleton Bandit
Skeleton Army Zap Tesla Wizard Giant Skeleton Bandit
Tesla Zap Wizard
Tesla Skeleton Army Zap Wizard Giant Skeleton Bandit
Wizard Skeleton Army Zap Tesla
Skeleton Army Tesla Bandit
Skeleton Army Zap Tesla Bandit
Tesla Wizard Skeleton Army
Tesla Zap Wizard Skeleton Army Bandit
Zap Wizard Tesla Giant Skeleton Bandit
Tesla
Wizard Skeleton Army Tesla Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Giant Skeleton Bandit
Bandit Zap Tesla Wizard
Skeleton Army Giant Skeleton Bandit Zap
Skeleton Army Giant Skeleton Zap Tesla Bandit
Giant Skeleton Tesla Skeleton Army Bandit
Wizard Zap Tesla
Skeleton Army Tesla Giant Skeleton Bandit
Giant Skeleton Tesla Skeleton Army
Zap Giant Skeleton Skeleton Army Bandit
Tesla Skeleton Army
Tesla Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Tesla Wizard Bandit
Wizard Tesla Skeleton Army
Tesla Skeleton Army Zap Giant Skeleton
Zap Tesla Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Zap Bandit
Giant Skeleton Bandit
Giant Skeleton
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Zap Wizard Bandit
Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Zap Wizard
Zap Wizard
Zap Wizard Bandit
Zap
Giant Skeleton
Wizard
Zap Skeleton Army Bandit
Zap Wizard
Wizard
Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton Bandit

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