My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Baby Dragon Witch Balloon Lumberjack
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Tesla Valkyrie Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Witch Balloon Lumberjack
Fireball
Tesla Skeleton Army Baby Dragon Witch Balloon Lumberjack
Poison
Skeleton Army Witch Balloon
Lightning
Tesla Valkyrie Baby Dragon Witch Balloon Lumberjack
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tesla Valkyrie Baby Dragon Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Tesla Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Valkyrie Baby Dragon Witch Lumberjack
Tesla
Valkyrie
Balloon Lumberjack Zap Baby Dragon Witch
Skeleton Army
Baby Dragon
Zap Valkyrie Witch Balloon Lumberjack
Witch
Zap Valkyrie Baby Dragon Lumberjack
Balloon
Zap Valkyrie Lumberjack Baby Dragon
Lumberjack
Valkyrie Balloon Zap Baby Dragon Witch

Defense Synergies 0 16

Zap
Tesla Valkyrie Skeleton Army Baby Dragon Witch Lumberjack
Tesla
Zap Valkyrie Skeleton Army Baby Dragon
Valkyrie
Zap Tesla Baby Dragon Witch Lumberjack
Skeleton Army
Zap Tesla Lumberjack
Baby Dragon
Zap Tesla Valkyrie Witch Lumberjack
Witch
Zap Valkyrie Baby Dragon Lumberjack
Balloon
Lumberjack
Zap Valkyrie Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Baby Dragon
Skeleton Army Lumberjack Zap Tesla Valkyrie Witch
Tesla Skeleton Army Witch Lumberjack Valkyrie
Tesla Skeleton Army Witch Lumberjack Valkyrie
Valkyrie Skeleton Army Lumberjack
Skeleton Army Zap Tesla Valkyrie Baby Dragon Lumberjack
Tesla Zap Baby Dragon Witch
Zap Tesla Valkyrie Baby Dragon
Tesla Witch Skeleton Army Lumberjack
Skeleton Army Tesla Valkyrie Lumberjack
Valkyrie Skeleton Army Witch Zap Tesla Baby Dragon Lumberjack
Tesla Zap Baby Dragon Witch
Tesla Skeleton Army Lumberjack Zap Valkyrie Witch
Valkyrie Skeleton Army Zap Tesla Baby Dragon Witch Lumberjack
Skeleton Army Tesla Lumberjack
Skeleton Army Zap Tesla Lumberjack
Tesla Valkyrie Skeleton Army Witch Lumberjack
Tesla Zap Valkyrie Skeleton Army Baby Dragon Witch Lumberjack
Zap Valkyrie Baby Dragon Witch Tesla Lumberjack
Tesla Lumberjack
Valkyrie Skeleton Army Tesla Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Tesla Witch
Zap Tesla Valkyrie Baby Dragon Lumberjack
Skeleton Army Lumberjack Zap Valkyrie Witch
Valkyrie Skeleton Army Lumberjack Zap Tesla
Tesla Valkyrie Skeleton Army Witch Lumberjack
Zap Tesla Baby Dragon Witch
Skeleton Army Tesla Valkyrie Witch Lumberjack
Tesla Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Skeleton Army Baby Dragon Witch
Witch Tesla Skeleton Army
Tesla Valkyrie Witch Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Tesla Valkyrie Witch Lumberjack
Tesla Valkyrie Skeleton Army Baby Dragon Witch
Tesla Skeleton Army Witch Zap Valkyrie Baby Dragon Lumberjack
Valkyrie Zap Tesla Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Lumberjack
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Witch
Zap
Zap
Zap Skeleton Army Witch
Zap Baby Dragon Witch
Valkyrie Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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