My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Royal Giant Guards
Barbarian Barrel
Tesla Wizard Guards
The Log
Royal Giant Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Wizard Guards P.E.K.K.A
Fireball
Tesla Wizard
Poison
Wizard Guards
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tesla Fireball Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Guards Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Royal Giant Guards The Log
Tesla
Royal Giant
Fireball Zap Wizard Guards The Log
Fireball
Zap Royal Giant The Log
Wizard
Royal Giant P.E.K.K.A
Guards
Zap Royal Giant The Log
P.E.K.K.A
Zap Wizard The Log
The Log
Zap Royal Giant Fireball Guards P.E.K.K.A

Defense Synergies 4 11

Zap
Fireball Tesla Guards P.E.K.K.A The Log
Tesla
The Log Zap Fireball Wizard Guards
Royal Giant
Fireball
Zap The Log Tesla
Wizard
Tesla Guards P.E.K.K.A The Log
Guards
Zap Tesla Wizard The Log
P.E.K.K.A
The Log Zap Wizard
The Log
Tesla Fireball P.E.K.K.A Zap Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard The Log
P.E.K.K.A Zap Tesla The Log
Tesla P.E.K.K.A
Tesla P.E.K.K.A Guards
Fireball P.E.K.K.A The Log
Fireball The Log Zap Tesla Guards
Tesla Zap Fireball Wizard
Zap Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A
Guards Tesla
Guards Zap Tesla Fireball Wizard The Log
Tesla Zap Fireball Wizard
Tesla P.E.K.K.A Zap Fireball Wizard Guards The Log
Fireball Wizard Zap Tesla Guards P.E.K.K.A The Log
P.E.K.K.A Tesla
Zap Tesla Fireball P.E.K.K.A The Log
Tesla Wizard Fireball P.E.K.K.A
Tesla Fireball Zap Wizard Guards The Log
Zap Wizard The Log Tesla Fireball Guards
P.E.K.K.A Tesla
Wizard Tesla Fireball Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Fireball P.E.K.K.A
Fireball Zap Tesla Wizard The Log
Guards P.E.K.K.A Zap The Log
Guards P.E.K.K.A Zap Tesla Fireball The Log
P.E.K.K.A Tesla Guards
Fireball Wizard Zap Tesla
Guards P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla
Zap P.E.K.K.A Fireball The Log
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards
P.E.K.K.A Zap Fireball Guards The Log
P.E.K.K.A Tesla Fireball Wizard Guards
Wizard Tesla Fireball
Tesla Guards Zap Fireball P.E.K.K.A The Log
Zap Tesla Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap The Log
Fireball The Log
Fireball Guards The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Guards
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Fireball Wizard Guards
Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Fireball Guards
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Guards The Log
Zap Fireball
Zap Fireball The Log

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