My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Tesla Wizard Skeleton Army
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Tesla Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Tesla Fireball Mini P.E.K.K.A Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Mini P.E.K.K.A The Log
Tesla
Royal Giant
Fireball Zap Wizard The Log
Fireball
Zap Royal Giant The Log
Mini P.E.K.K.A
Zap Wizard The Log
Wizard
Royal Giant Mini P.E.K.K.A
Skeleton Army
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 5 13

Zap
Fireball Mini P.E.K.K.A Tesla Skeleton Army The Log
Tesla
The Log Zap Fireball Mini P.E.K.K.A Wizard Skeleton Army
Royal Giant
Fireball
Zap The Log Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Tesla Fireball Wizard Skeleton Army
Wizard
Tesla Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Zap Tesla Mini P.E.K.K.A Wizard The Log
The Log
Tesla Fireball Mini P.E.K.K.A Zap Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard The Log
Mini P.E.K.K.A Skeleton Army Zap Tesla The Log
Tesla Mini P.E.K.K.A Skeleton Army
Tesla Mini P.E.K.K.A Skeleton Army
Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Zap Tesla
Tesla Zap Fireball Wizard
Zap Tesla Fireball The Log
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A
Skeleton Army Zap Tesla Fireball Wizard The Log
Tesla Zap Fireball Wizard
Tesla Mini P.E.K.K.A Skeleton Army Zap Fireball Wizard The Log
Fireball Wizard Skeleton Army Zap Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Tesla
Skeleton Army Zap Tesla Fireball Mini P.E.K.K.A The Log
Tesla Wizard Fireball Mini P.E.K.K.A Skeleton Army
Tesla Fireball Zap Wizard Skeleton Army The Log
Zap Wizard The Log Tesla Fireball
Mini P.E.K.K.A Tesla
Wizard Skeleton Army Tesla Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Tesla Fireball
Fireball Zap Tesla Mini P.E.K.K.A Wizard The Log
Skeleton Army Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Zap Tesla Fireball The Log
Tesla Mini P.E.K.K.A Skeleton Army
Fireball Wizard Zap Tesla
Mini P.E.K.K.A Skeleton Army Tesla Fireball
Mini P.E.K.K.A Tesla Skeleton Army
Zap Fireball Mini P.E.K.K.A Skeleton Army The Log
Tesla Skeleton Army
Tesla Mini P.E.K.K.A
Skeleton Army Zap Fireball The Log
Mini P.E.K.K.A Skeleton Army Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Zap Fireball Mini P.E.K.K.A The Log
Zap Tesla Fireball Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball Skeleton Army
Fireball Zap Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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