My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Baby Dragon
Zap
Barbarian Barrel
Tesla Musketeer Electro Wizard
The Log
Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Tesla Musketeer Hog Rider Baby Dragon Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Tesla Musketeer Baby Dragon Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tesla Musketeer Hog Rider Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Tesla Musketeer

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror P.E.K.K.A Electro Wizard Musketeer Baby Dragon
Tesla
Musketeer
Hog Rider Zap Mirror Baby Dragon P.E.K.K.A
Hog Rider
Zap Musketeer Mirror Baby Dragon Electro Wizard
Mirror
Zap Musketeer Hog Rider
Baby Dragon
Zap Musketeer Hog Rider P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Musketeer Baby Dragon
Electro Wizard
Zap P.E.K.K.A Hog Rider Baby Dragon

Defense Synergies 4 13

Zap
Mirror Electro Wizard Tesla Musketeer Baby Dragon P.E.K.K.A
Tesla
Musketeer Mirror Zap Baby Dragon Electro Wizard
Musketeer
Tesla Zap Mirror Baby Dragon P.E.K.K.A Electro Wizard
Hog Rider
Mirror
Zap Tesla Musketeer Electro Wizard
Baby Dragon
Zap Tesla Musketeer P.E.K.K.A
P.E.K.K.A
Zap Musketeer Baby Dragon Electro Wizard
Electro Wizard
Zap Tesla Musketeer Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Baby Dragon Electro Wizard
P.E.K.K.A Zap Tesla Musketeer Electro Wizard
Tesla P.E.K.K.A Musketeer Electro Wizard
Tesla P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A
Zap Tesla Musketeer Baby Dragon Electro Wizard
Tesla Musketeer Electro Wizard Zap Baby Dragon
Zap Tesla Musketeer Baby Dragon P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Musketeer
Tesla Musketeer Electro Wizard
Electro Wizard Zap Tesla Musketeer Baby Dragon
Tesla Musketeer Zap Baby Dragon Electro Wizard
Tesla P.E.K.K.A Zap Musketeer Electro Wizard
Zap Tesla Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla P.E.K.K.A Electro Wizard
Tesla Musketeer P.E.K.K.A Electro Wizard
Tesla Zap Musketeer Baby Dragon Electro Wizard
Zap Baby Dragon Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla Musketeer Electro Wizard
Tesla Musketeer Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Tesla Musketeer Baby Dragon
P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Zap Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla Musketeer
Zap Tesla Musketeer Baby Dragon Electro Wizard
P.E.K.K.A Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Baby Dragon
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Tesla
Tesla Musketeer Baby Dragon
Tesla Electro Wizard Zap Musketeer Baby Dragon P.E.K.K.A
Zap Tesla Musketeer Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon Electro Wizard
Baby Dragon
Musketeer
Zap Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap
Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon Electro Wizard
Zap Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon
Zap Musketeer Baby Dragon Electro Wizard
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Musketeer
Zap Musketeer Baby Dragon Electro Wizard
Musketeer Baby Dragon Electro Wizard
Zap Musketeer Baby Dragon
Zap
Musketeer P.E.K.K.A
Zap Musketeer Baby Dragon Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Baby Dragon Electro Wizard

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