My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant
Giant Snowball
Archers Goblin Gang Witch
Zap
Archers Goblin Gang Witch
Barbarian Barrel
Archers Knight Goblin Gang Tesla Witch
The Log
Archers Goblin Gang Witch
Earthquake
Archers Goblin Gang Tesla Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Knight Goblin Gang Witch
Fireball
Archers Goblin Gang Tesla Witch
Poison
Archers Goblin Gang Witch
Lightning
Knight Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Tesla Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Archers Knight Witch
Archers
Knight Zap Giant
Knight
Archers Goblin Gang Zap Fireball Witch
Goblin Gang
Knight Giant
Tesla
Fireball
Zap Knight Giant
Giant
Zap Archers Goblin Gang Fireball Witch
Witch
Zap Knight Giant

Defense Synergies 5 11

Zap
Fireball Archers Knight Goblin Gang Tesla Witch
Archers
Knight Zap Goblin Gang Tesla Witch
Knight
Archers Goblin Gang Tesla Zap Fireball Witch
Goblin Gang
Knight Tesla Zap Archers
Tesla
Knight Goblin Gang Zap Archers Fireball
Fireball
Zap Knight Tesla
Giant
Witch
Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball
Zap Knight Goblin Gang Tesla Witch
Goblin Gang Tesla Witch Archers Knight
Tesla Witch Knight Goblin Gang
Fireball
Goblin Gang Fireball Zap Archers Tesla
Tesla Zap Archers Goblin Gang Fireball Witch
Zap Tesla Fireball
Tesla Witch Goblin Gang
Knight Goblin Gang Archers Tesla
Archers Goblin Gang Witch Zap Knight Tesla Fireball
Tesla Zap Archers Goblin Gang Fireball Witch
Tesla Zap Knight Goblin Gang Fireball Witch
Fireball Zap Goblin Gang Tesla Witch
Knight Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball
Tesla Knight Goblin Gang Fireball Witch
Tesla Fireball Zap Archers Knight Goblin Gang Witch
Zap Witch Archers Knight Tesla Fireball
Tesla
Goblin Gang Archers Knight Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Tesla Fireball Witch
Fireball Zap Archers Knight Goblin Gang Tesla
Goblin Gang Zap Knight Witch
Goblin Gang Zap Knight Tesla Fireball
Knight Goblin Gang Tesla Witch
Fireball Zap Archers Goblin Gang Tesla Witch
Goblin Gang Archers Knight Tesla Fireball Witch
Knight Tesla
Zap Knight Fireball Witch
Witch Goblin Gang Tesla
Knight Tesla Witch
Zap Fireball
Knight Goblin Gang Tesla Fireball Witch
Archers Tesla Fireball Witch
Goblin Gang Tesla Witch Zap Archers Knight Fireball
Zap Archers Tesla Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Witch
Archers Witch
Fireball Zap
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Archers Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Archers Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Witch
Fireball Zap Archers Witch
Fireball
Fireball Knight Goblin Gang
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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