My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Tesla Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Baby Dragon P.E.K.K.A
Fireball
Tesla Wizard Baby Dragon
Poison
Wizard
Lightning
Tesla Ice Golem Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Ice Golem The Log Tesla Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Ice Golem The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Ice Golem Baby Dragon The Log
Tesla
Ice Golem
Zap Baby Dragon
Wizard
P.E.K.K.A
Mirror
Zap The Log
Baby Dragon
Zap Ice Golem P.E.K.K.A
P.E.K.K.A
Zap Wizard Baby Dragon The Log
The Log
Mirror Zap P.E.K.K.A

Defense Synergies 5 15

Zap
Mirror Tesla Ice Golem Baby Dragon P.E.K.K.A The Log
Tesla
Ice Golem Mirror The Log Zap Wizard Baby Dragon
Ice Golem
Tesla Zap Wizard Baby Dragon The Log
Wizard
Tesla Ice Golem P.E.K.K.A The Log
Mirror
Zap Tesla The Log
Baby Dragon
Zap Tesla Ice Golem P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Wizard Baby Dragon
The Log
Tesla P.E.K.K.A Zap Ice Golem Wizard Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Wizard Baby Dragon The Log
P.E.K.K.A Zap Tesla The Log
Tesla P.E.K.K.A
Tesla P.E.K.K.A
P.E.K.K.A The Log
The Log Zap Tesla Baby Dragon
Tesla Zap Wizard Baby Dragon
Zap Tesla Ice Golem Baby Dragon P.E.K.K.A The Log
Tesla P.E.K.K.A
Tesla Ice Golem
Zap Tesla Ice Golem Wizard Baby Dragon The Log
Tesla Zap Wizard Baby Dragon
Tesla P.E.K.K.A Zap Wizard The Log
Wizard Zap Tesla Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A The Log
Tesla Wizard P.E.K.K.A
Tesla Zap Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log Tesla Ice Golem
P.E.K.K.A Tesla
Wizard Tesla Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Ice Golem P.E.K.K.A
Zap Tesla Ice Golem Wizard Baby Dragon The Log
P.E.K.K.A Zap Ice Golem The Log
P.E.K.K.A Zap Tesla Ice Golem The Log
P.E.K.K.A Tesla
Wizard Zap Tesla Ice Golem Baby Dragon
P.E.K.K.A Tesla Ice Golem
P.E.K.K.A Tesla
Zap P.E.K.K.A Ice Golem Baby Dragon The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap The Log
P.E.K.K.A Tesla Ice Golem Wizard
Wizard Tesla Baby Dragon
Tesla Zap Ice Golem Baby Dragon P.E.K.K.A The Log
Zap Tesla Ice Golem Wizard Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Ice Golem The Log
Wizard Zap Baby Dragon The Log
Wizard Zap Ice Golem Baby Dragon
Wizard Baby Dragon The Log
The Log Zap Ice Golem Wizard Baby Dragon
The Log Zap Wizard
Zap Wizard The Log
Zap Wizard Baby Dragon
Ice Golem Baby Dragon The Log
Baby Dragon
Zap Ice Golem Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Zap Baby Dragon The Log
Zap Ice Golem The Log Wizard Baby Dragon
The Log Zap Wizard Baby Dragon
Zap Wizard Baby Dragon The Log
Zap Baby Dragon The Log
Zap Ice Golem Wizard Baby Dragon
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap
Zap Wizard Baby Dragon
The Log
Wizard Baby Dragon
The Log Zap Ice Golem Wizard Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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