My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Tesla Inferno Tower Wizard Electro Wizard
The Log
Earthquake
Tesla Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Electro Wizard
Fireball
Tesla Minion Horde Inferno Tower Wizard Electro Wizard
Poison
Minion Horde Inferno Tower Wizard Electro Wizard
Lightning
Tesla Inferno Tower Wizard Electro Wizard
Rocket
Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Fireball Electro Wizard Minion Horde Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Fireball Electro Wizard

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Minion Horde
Tesla
Minion Horde
Zap
Fireball
Zap Electro Wizard
Inferno Tower
Wizard
Rocket
Electro Wizard
Zap Fireball

Defense Synergies 3 11

Zap
Fireball Electro Wizard Tesla Minion Horde Inferno Tower
Tesla
Zap Fireball Inferno Tower Wizard Electro Wizard
Minion Horde
Zap Inferno Tower
Fireball
Zap Tesla Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Zap Tesla Minion Horde Fireball
Wizard
Tesla Electro Wizard
Rocket
Electro Wizard
Zap Inferno Tower Tesla Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Minion Horde Fireball Inferno Tower Wizard Electro Wizard
Minion Horde Inferno Tower Zap Tesla Electro Wizard
Tesla Minion Horde Inferno Tower Rocket Electro Wizard
Tesla Minion Horde Inferno Tower Electro Wizard
Fireball Rocket
Fireball Zap Tesla Electro Wizard
Tesla Minion Horde Inferno Tower Rocket Electro Wizard Zap Fireball Wizard
Rocket Zap Tesla Fireball Inferno Tower Electro Wizard
Tesla Minion Horde Inferno Tower
Tesla Minion Horde Inferno Tower Electro Wizard
Minion Horde Electro Wizard Zap Tesla Fireball Wizard
Tesla Minion Horde Inferno Tower Zap Fireball Wizard Electro Wizard
Tesla Minion Horde Inferno Tower Zap Fireball Wizard Rocket Electro Wizard
Fireball Wizard Rocket Zap Tesla Minion Horde Electro Wizard
Inferno Tower Tesla Minion Horde Electro Wizard
Minion Horde Inferno Tower Rocket Zap Tesla Fireball Electro Wizard
Tesla Minion Horde Wizard Fireball Inferno Tower Electro Wizard
Tesla Fireball Zap Minion Horde Wizard Electro Wizard
Zap Wizard Tesla Fireball Electro Wizard
Tesla Inferno Tower Electro Wizard
Wizard Tesla Minion Horde Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Tesla Wizard Rocket
Zap Minion Horde Inferno Tower Rocket Electro Wizard
Rocket Zap Tesla Minion Horde Fireball Inferno Tower Electro Wizard
Inferno Tower Tesla Minion Horde
Fireball Wizard Rocket Zap Tesla Minion Horde Electro Wizard
Rocket Tesla Minion Horde Fireball Inferno Tower Electro Wizard
Inferno Tower Tesla Minion Horde
Zap Minion Horde Rocket Electro Wizard Fireball Inferno Tower
Inferno Tower Tesla Minion Horde
Tesla Minion Horde Inferno Tower
Rocket Zap Fireball Electro Wizard
Rocket Tesla Minion Horde Fireball Inferno Tower Wizard
Wizard Tesla Minion Horde Fireball
Tesla Inferno Tower Electro Wizard Zap Minion Horde Fireball Rocket
Zap Tesla Minion Horde Fireball Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket
Fireball Zap Electro Wizard
Rocket Minion Horde Fireball
Fireball Rocket
Fireball Wizard Rocket Zap Minion Horde
Fireball Wizard Zap Minion Horde Rocket
Minion Horde Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Rocket Minion Horde Fireball Electro Wizard
Rocket Zap Minion Horde Fireball Wizard Electro Wizard
Fireball Zap Wizard Rocket
Rocket Fireball
Minion Horde Fireball Rocket
Zap Fireball
Rocket Zap Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Rocket
Fireball Rocket
Minion Horde Rocket
Rocket Zap Fireball Wizard Electro Wizard
Rocket Zap Fireball Wizard
Rocket Minion Horde Fireball
Rocket Fireball Wizard
Rocket
Rocket Zap Minion Horde Fireball
Zap Fireball Wizard
Minion Horde
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Rocket Zap
Zap Minion Horde Fireball Wizard Electro Wizard
Zap Rocket Electro Wizard Minion Horde Fireball Wizard
Minion Horde Fireball
Zap Minion Horde Fireball Wizard Rocket
Zap Rocket Minion Horde Fireball Electro Wizard
Minion Horde
Rocket Fireball Wizard
Zap Minion Horde Electro Wizard Fireball Rocket
Fireball Rocket Zap Wizard Electro Wizard
Fireball
Fireball Minion Horde Wizard Rocket Electro Wizard
Zap Fireball Wizard
Rocket Zap Fireball
Minion Horde
Zap Minion Horde Fireball Rocket Electro Wizard
Zap Fireball Rocket Electro Wizard
Zap Fireball Rocket Electro Wizard

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