My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Tesla Valkyrie Witch Ice Wizard Electro Wizard
The Log
Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Ice Wizard Electro Wizard
Fireball
Tesla Hog Rider Witch Ice Wizard Electro Wizard
Poison
Witch Ice Wizard Electro Wizard
Lightning
Tesla Valkyrie Witch Ice Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Tesla Valkyrie Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Tesla Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Valkyrie Witch Ice Wizard Mega Knight
Tesla
Valkyrie
Hog Rider Zap Witch Electro Wizard
Hog Rider
Zap Valkyrie Witch Electro Wizard Mega Knight
Witch
Zap Valkyrie Hog Rider Mega Knight
Ice Wizard
Zap
Electro Wizard
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Hog Rider Witch Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Tesla Valkyrie Witch Ice Wizard
Tesla
Zap Valkyrie Electro Wizard
Valkyrie
Zap Tesla Witch Ice Wizard Electro Wizard
Hog Rider
Witch
Zap Valkyrie Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Zap Valkyrie Witch Mega Knight
Electro Wizard
Zap Tesla Valkyrie Witch Mega Knight
Mega Knight
Zap Witch Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Electro Wizard
Zap Tesla Valkyrie Witch Ice Wizard Electro Wizard Mega Knight
Tesla Witch Mega Knight Valkyrie Ice Wizard Electro Wizard
Tesla Witch Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie Mega Knight
Zap Tesla Valkyrie Ice Wizard Electro Wizard Mega Knight
Tesla Electro Wizard Zap Witch Ice Wizard
Zap Tesla Valkyrie Electro Wizard Mega Knight
Tesla Witch Ice Wizard
Tesla Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie Witch Ice Wizard Electro Wizard Zap Tesla Mega Knight
Tesla Zap Witch Ice Wizard Electro Wizard
Tesla Mega Knight Zap Valkyrie Witch Ice Wizard Electro Wizard
Valkyrie Mega Knight Zap Tesla Witch Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Valkyrie Witch Electro Wizard
Tesla Mega Knight Zap Valkyrie Witch Ice Wizard Electro Wizard
Zap Valkyrie Witch Tesla Ice Wizard Electro Wizard Mega Knight
Tesla Electro Wizard
Valkyrie Mega Knight Tesla Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Tesla Witch Electro Wizard
Electro Wizard Zap Tesla Valkyrie Mega Knight
Mega Knight Zap Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Zap Tesla Electro Wizard
Tesla Valkyrie Witch Mega Knight
Zap Tesla Witch Ice Wizard Electro Wizard
Tesla Valkyrie Witch Ice Wizard Electro Wizard
Mega Knight Tesla Valkyrie
Zap Electro Wizard Mega Knight Valkyrie Witch
Witch Tesla
Mega Knight Tesla Valkyrie Witch
Mega Knight Zap Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie Witch
Tesla Valkyrie Witch Mega Knight
Tesla Witch Electro Wizard Zap Valkyrie
Valkyrie Mega Knight Zap Tesla Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard Electro Wizard
Valkyrie
Zap Valkyrie Mega Knight
Zap Witch Ice Wizard
Witch
Zap Ice Wizard
Zap
Electro Wizard
Zap Valkyrie Electro Wizard
Zap
Zap
Zap Witch
Mega Knight
Zap Electro Wizard Mega Knight
Zap Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Valkyrie Witch Ice Wizard Mega Knight
Witch
Zap Witch Ice Wizard Electro Wizard
Zap Witch Mega Knight
Zap
Zap Witch Ice Wizard Electro Wizard
Zap Electro Wizard Witch
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Witch
Zap Witch Ice Wizard Electro Wizard
Valkyrie Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: