My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Wizard Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Tower Prince Inferno Dragon
Barbarian Barrel
Tesla Inferno Tower Wizard
The Log
Prince
Earthquake
Tesla Inferno Tower
Arrows
Royal Delivery
Wizard Prince Inferno Dragon
Fireball
Tesla Inferno Tower Wizard Inferno Dragon
Poison
Inferno Tower Wizard
Lightning
Tesla Inferno Tower Wizard Prince Inferno Dragon
Rocket
Inferno Tower Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Inferno Dragon Giant Inferno Tower Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Tesla Inferno Dragon Giant

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince
Tesla
Giant
Zap Prince Wizard Rocket
Inferno Tower
Wizard
Giant Prince
Rocket
Giant
Prince
Zap Giant Wizard
Inferno Dragon

Defense Synergies 0 10

Zap
Tesla Inferno Tower Prince Inferno Dragon
Tesla
Zap Inferno Tower Wizard Prince Inferno Dragon
Giant
Inferno Tower
Zap Tesla Prince
Wizard
Tesla Prince
Rocket
Prince
Zap Tesla Inferno Tower Wizard
Inferno Dragon
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Inferno Tower Wizard
Inferno Tower Inferno Dragon Zap Tesla Prince
Tesla Inferno Tower Rocket Prince Inferno Dragon
Tesla Inferno Tower Prince Inferno Dragon
Rocket Prince
Zap Tesla
Tesla Inferno Tower Rocket Inferno Dragon Zap Wizard
Rocket Zap Tesla Inferno Tower
Tesla Inferno Tower Inferno Dragon Prince
Tesla Inferno Tower Prince
Zap Tesla Wizard
Tesla Inferno Tower Inferno Dragon Zap Wizard
Tesla Inferno Tower Prince Zap Wizard Rocket
Wizard Rocket Zap Tesla Prince
Inferno Tower Inferno Dragon Tesla Prince
Inferno Tower Rocket Zap Tesla Prince Inferno Dragon
Tesla Wizard Inferno Tower Prince
Tesla Zap Wizard Prince
Zap Wizard Tesla Inferno Dragon
Tesla Inferno Tower Prince Inferno Dragon
Wizard Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Inferno Tower Prince
Zap Tesla Wizard Rocket Prince Inferno Dragon
Zap Inferno Tower Rocket Prince
Rocket Prince Zap Tesla Inferno Tower
Inferno Tower Tesla Prince Inferno Dragon
Wizard Rocket Zap Tesla
Rocket Prince Tesla Inferno Tower
Inferno Tower Tesla Prince Inferno Dragon
Zap Rocket Inferno Tower Prince Inferno Dragon
Inferno Tower Tesla Inferno Dragon
Inferno Dragon Tesla Inferno Tower Prince
Rocket Zap Prince
Rocket Prince Tesla Inferno Tower Wizard
Wizard Tesla
Tesla Inferno Tower Zap Rocket Prince Inferno Dragon
Zap Tesla Inferno Tower Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket Prince
Wizard Rocket Zap
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket Prince
Rocket Zap Wizard Prince
Zap Wizard Rocket
Rocket
Rocket
Zap Prince
Rocket Zap Wizard
Wizard Rocket
Rocket
Rocket
Rocket Zap Wizard Prince
Rocket Zap Wizard
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket Zap
Zap Wizard
Inferno Dragon
Zap Wizard
Zap Wizard Prince
Rocket Zap
Zap Wizard
Zap Rocket Wizard
Zap Wizard Rocket
Zap Rocket
Prince
Rocket Wizard
Zap Rocket Prince
Rocket Zap Wizard
Wizard Rocket Prince
Zap Wizard
Rocket Zap
Prince
Zap Rocket
Zap Rocket
Zap Rocket Prince

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