My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Tesla
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Miner
Fireball
Tesla
Poison
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Miner Tesla Fireball Mini P.E.K.K.A Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Miner Mini P.E.K.K.A The Log
Tesla
Fireball
Zap Tornado The Log Miner
Mini P.E.K.K.A
Zap Tornado The Log
Rocket
Tornado Miner
Tornado
Zap Fireball Rocket Mini P.E.K.K.A The Log
The Log
Zap Fireball Mini P.E.K.K.A Tornado Miner
Miner
Zap Fireball Rocket The Log

Defense Synergies 7 13

Zap
Fireball Mini P.E.K.K.A Tesla Tornado The Log Miner
Tesla
The Log Zap Fireball Mini P.E.K.K.A Tornado
Fireball
Zap Tornado The Log Tesla Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Zap The Log Tesla Fireball Tornado
Rocket
Tornado The Log
Tornado
Fireball Rocket Zap Tesla Mini P.E.K.K.A The Log
The Log
Tesla Fireball Mini P.E.K.K.A Zap Rocket Tornado Miner
Miner
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Fireball The Log
Mini P.E.K.K.A Zap Tesla The Log
Tesla Mini P.E.K.K.A Rocket Tornado
Tesla Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Rocket Tornado The Log
Fireball Tornado The Log Zap Tesla
Tesla Rocket Tornado Zap Fireball
Rocket Zap Tesla Fireball The Log
Tesla Mini P.E.K.K.A Tornado
Tornado Tesla Mini P.E.K.K.A Miner
Zap Tesla Fireball Tornado The Log
Tesla Zap Fireball Tornado
Tesla Mini P.E.K.K.A Zap Fireball Rocket The Log
Fireball Rocket Zap Tesla Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Tesla
Rocket Tornado Zap Tesla Fireball Mini P.E.K.K.A The Log
Tesla Fireball Mini P.E.K.K.A Tornado
Tesla Fireball Zap Tornado The Log
Zap Tornado The Log Tesla Fireball
Mini P.E.K.K.A Tesla Tornado
Tesla Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Fireball
Fireball Zap Tesla Mini P.E.K.K.A Rocket The Log Miner
Zap Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Zap Tesla Fireball Tornado The Log
Tesla Mini P.E.K.K.A
Fireball Rocket Zap Tesla Tornado
Mini P.E.K.K.A Rocket Tesla Fireball
Mini P.E.K.K.A Tesla
Zap Rocket Fireball Mini P.E.K.K.A Tornado The Log
Tesla
Tesla Mini P.E.K.K.A
Rocket Zap Fireball Tornado The Log
Mini P.E.K.K.A Rocket Tesla Fireball
Tesla Fireball
Tesla Zap Fireball Mini P.E.K.K.A Rocket Tornado The Log
Zap Tesla Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball Zap Tornado The Log Miner
Rocket Fireball The Log Miner
Fireball Rocket The Log
Fireball Rocket Zap The Log
Fireball Zap Rocket Tornado
Tornado The Log
Fireball The Log Zap Tornado
Fireball The Log Miner Zap Tornado
Rocket Fireball Mini P.E.K.K.A Tornado
Rocket Miner Zap Fireball Tornado The Log
Fireball Zap Rocket Tornado
Rocket Fireball The Log Miner
Fireball Rocket
Zap Fireball The Log
Rocket Zap Fireball The Log
Fireball Rocket The Log
Fireball Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Zap Fireball Mini P.E.K.K.A The Log
Rocket Zap Fireball Tornado The Log Miner
Rocket Fireball The Log
Rocket Fireball Tornado
Rocket Tornado The Log
Rocket Zap Fireball The Log
Zap Tornado The Log Fireball
Fireball The Log Miner Zap Tornado
Fireball Zap Tornado The Log Miner
Fireball Rocket Miner Zap Tornado The Log
Zap Fireball Tornado
Zap Rocket Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Rocket The Log Miner
Zap Rocket Fireball
Rocket Fireball The Log
Zap Fireball Rocket
Fireball Rocket Zap Tornado
The Log Fireball
Fireball Miner Mini P.E.K.K.A Rocket
The Log Zap Fireball
Rocket Zap Fireball Tornado
Zap Fireball Rocket Tornado The Log
Zap Fireball Rocket Tornado
Zap Fireball Rocket Tornado The Log Miner

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