My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elite Barbarians
Giant Snowball
Spear Goblins Minions Furnace
Zap
Spear Goblins Minions Mortar Furnace
Barbarian Barrel
Spear Goblins Mortar Elite Barbarians Furnace Wizard
The Log
Spear Goblins Elite Barbarians Furnace
Earthquake
Spear Goblins Mortar Furnace
Arrows
Spear Goblins Minions Furnace
Royal Delivery
Spear Goblins Minions Elite Barbarians Wizard
Fireball
Minions Mortar Elite Barbarians Furnace Wizard
Poison
Spear Goblins Minions Mortar Furnace Wizard
Lightning
Mortar Elite Barbarians Furnace Wizard
Rocket
Mortar Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Mortar Fireball Furnace Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Minions Mortar

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mortar Elite Barbarians Furnace
Zap
Elite Barbarians Fireball Spear Goblins Minions Mortar Furnace
Minions
Zap Mortar Elite Barbarians
Mortar
Spear Goblins Zap Minions Fireball
Elite Barbarians
Zap Spear Goblins Minions Fireball Furnace Wizard
Fireball
Zap Mortar Elite Barbarians
Furnace
Spear Goblins Zap Elite Barbarians
Wizard
Elite Barbarians

Defense Synergies 1 11

Spear Goblins
Zap Minions Mortar
Zap
Fireball Spear Goblins Minions Mortar Elite Barbarians Furnace
Minions
Spear Goblins Zap Mortar
Mortar
Spear Goblins Zap Minions Fireball Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Mortar
Furnace
Zap
Wizard
Mortar Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Mortar Fireball Wizard
Elite Barbarians Zap Minions Mortar Furnace
Mortar Furnace Minions Elite Barbarians
Elite Barbarians Minions Mortar Furnace
Elite Barbarians Fireball
Fireball Spear Goblins Zap Minions Furnace
Minions Furnace Spear Goblins Zap Mortar Fireball Wizard
Zap Fireball
Minions Mortar Elite Barbarians Furnace
Elite Barbarians Spear Goblins
Minions Spear Goblins Zap Fireball Furnace Wizard
Minions Spear Goblins Zap Fireball Furnace Wizard
Mortar Furnace Zap Minions Elite Barbarians Fireball Wizard
Fireball Wizard Zap Minions Mortar Furnace
Elite Barbarians Mortar Furnace
Zap Mortar Elite Barbarians Fireball Furnace
Wizard Minions Mortar Elite Barbarians Fireball Furnace
Mortar Fireball Spear Goblins Zap Minions Elite Barbarians Furnace Wizard
Zap Mortar Furnace Wizard Spear Goblins Minions Fireball
Mortar Elite Barbarians
Wizard Spear Goblins Minions Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Elite Barbarians Fireball Furnace
Fireball Zap Mortar Elite Barbarians Wizard
Spear Goblins Zap Minions Elite Barbarians Furnace
Zap Elite Barbarians Fireball
Elite Barbarians
Fireball Furnace Wizard Zap Minions
Spear Goblins Minions Elite Barbarians Fireball Furnace
Elite Barbarians
Zap Spear Goblins Minions Mortar Elite Barbarians Fireball
Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Wizard
Wizard Fireball Furnace
Elite Barbarians Spear Goblins Zap Minions Mortar Fireball Furnace
Minions Zap Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Mortar Furnace
Fireball Wizard Spear Goblins Zap Minions Furnace
Mortar Furnace Wizard
Fireball Zap Wizard
Fireball Zap Mortar Wizard
Minions Elite Barbarians Fireball
Zap Mortar Fireball Wizard
Fireball Zap Wizard
Mortar Elite Barbarians Fireball
Minions Mortar Fireball
Zap Mortar Elite Barbarians Fireball Furnace
Spear Goblins Zap Mortar Fireball Furnace Wizard
Mortar Fireball Furnace Wizard
Mortar Fireball
Minions
Zap Mortar Fireball Wizard
Zap Mortar Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Mortar Fireball
Zap Mortar Fireball Furnace Wizard
Mortar Fireball Zap Wizard
Fireball Zap Mortar Wizard
Fireball Zap Mortar
Elite Barbarians Zap Fireball Furnace Wizard
Zap Minions Fireball Wizard
Elite Barbarians Fireball
Zap Mortar Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Spear Goblins Minions Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Mortar Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Mortar Fireball

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