My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Musketeer Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Giant Skeleton
Giant Snowball
Spear Goblins Minion Horde Mega Minion Musketeer
Zap
Spear Goblins Minion Horde
Barbarian Barrel
Spear Goblins Musketeer Giant Skeleton Electro Wizard
The Log
Spear Goblins Musketeer Giant Skeleton
Earthquake
Spear Goblins
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Minion Horde Mega Minion Musketeer Giant Skeleton Electro Wizard
Fireball
Minion Horde Mega Minion Musketeer Electro Wizard
Poison
Spear Goblins Minion Horde Mega Minion Musketeer Electro Wizard
Lightning
Mega Minion Musketeer Electro Wizard
Rocket
Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Mega Minion Musketeer Electro Wizard Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Mega Minion

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Skeleton
Zap
Mega Minion Electro Wizard Spear Goblins Minion Horde Musketeer Giant Skeleton
Minion Horde
Rage Zap Giant Skeleton
Mega Minion
Zap Giant Skeleton
Musketeer
Zap Giant Skeleton
Rage
Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton
Spear Goblins Zap Minion Horde Mega Minion Musketeer Rage Electro Wizard
Electro Wizard
Zap Rage Giant Skeleton

Defense Synergies 2 14

Spear Goblins
Zap Mega Minion Musketeer Giant Skeleton Electro Wizard
Zap
Mega Minion Electro Wizard Spear Goblins Minion Horde Musketeer Giant Skeleton
Minion Horde
Zap
Mega Minion
Zap Spear Goblins Musketeer Giant Skeleton Electro Wizard
Musketeer
Spear Goblins Zap Mega Minion Giant Skeleton Electro Wizard
Rage
Giant Skeleton
Spear Goblins Zap Mega Minion Musketeer Electro Wizard
Electro Wizard
Zap Spear Goblins Mega Minion Musketeer Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Mega Minion Musketeer Electro Wizard
Minion Horde Zap Mega Minion Musketeer Electro Wizard
Minion Horde Mega Minion Musketeer Giant Skeleton Electro Wizard
Minion Horde Mega Minion Musketeer Electro Wizard
Giant Skeleton
Spear Goblins Zap Mega Minion Musketeer Electro Wizard
Minion Horde Mega Minion Musketeer Electro Wizard Spear Goblins Zap
Zap Musketeer Giant Skeleton Electro Wizard
Minion Horde Musketeer
Spear Goblins Minion Horde Musketeer Giant Skeleton Electro Wizard
Minion Horde Electro Wizard Spear Goblins Zap Mega Minion Musketeer Giant Skeleton
Minion Horde Mega Minion Musketeer Spear Goblins Zap Electro Wizard
Minion Horde Zap Musketeer Giant Skeleton Electro Wizard
Zap Minion Horde Mega Minion Electro Wizard
Minion Horde Electro Wizard
Minion Horde Zap Electro Wizard
Minion Horde Musketeer Electro Wizard
Spear Goblins Zap Minion Horde Mega Minion Musketeer Electro Wizard
Zap Spear Goblins Mega Minion Musketeer Giant Skeleton Electro Wizard
Musketeer Electro Wizard
Spear Goblins Minion Horde Musketeer Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Mega Minion Musketeer
Giant Skeleton Spear Goblins Zap Minion Horde Musketeer Electro Wizard
Giant Skeleton Zap Minion Horde Musketeer Electro Wizard
Giant Skeleton Minion Horde Musketeer
Zap Minion Horde Musketeer Electro Wizard
Spear Goblins Minion Horde Mega Minion Musketeer Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Electro Wizard Spear Goblins Mega Minion
Minion Horde Mega Minion Musketeer
Minion Horde Mega Minion Musketeer Giant Skeleton
Zap Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde
Minion Horde Musketeer
Electro Wizard Spear Goblins Zap Minion Horde Mega Minion Musketeer Giant Skeleton
Zap Minion Horde Mega Minion Musketeer Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Giant Skeleton
Zap Musketeer Electro Wizard
Minion Horde Giant Skeleton
Musketeer Giant Skeleton
Zap Minion Horde
Spear Goblins Zap Minion Horde Mega Minion Musketeer
Minion Horde Musketeer
Zap
Zap
Minion Horde Musketeer Electro Wizard
Zap Minion Horde Musketeer Electro Wizard
Zap Musketeer
Musketeer
Minion Horde Musketeer
Zap Musketeer
Spear Goblins Zap Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde
Zap Mega Minion Musketeer Electro Wizard
Zap
Minion Horde Musketeer Giant Skeleton
Musketeer
Zap Minion Horde Musketeer
Zap
Minion Horde Mega Minion
Zap Musketeer Electro Wizard
Zap Musketeer
Zap Musketeer
Zap Minion Horde Musketeer Electro Wizard
Zap Electro Wizard Minion Horde Mega Minion Musketeer
Minion Horde Mega Minion
Zap Minion Horde Musketeer
Zap Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Zap Minion Horde Electro Wizard Spear Goblins Musketeer
Zap Mega Minion Musketeer Electro Wizard
Minion Horde Mega Minion Musketeer Electro Wizard
Zap Musketeer
Zap Giant Skeleton
Minion Horde Mega Minion Musketeer
Zap Minion Horde Musketeer Giant Skeleton Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Giant Skeleton Electro Wizard

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