My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Mega Minion Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Mega Minion
Zap
Spear Goblins Royal Giant Inferno Tower
Barbarian Barrel
Spear Goblins Inferno Tower Electro Wizard
The Log
Spear Goblins Royal Giant
Earthquake
Spear Goblins Inferno Tower
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mega Minion Electro Wizard
Fireball
Mega Minion Inferno Tower Electro Wizard
Poison
Spear Goblins Mega Minion Inferno Tower Electro Wizard
Lightning
Mega Minion Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Mega Minion Electro Wizard Inferno Tower Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant
Zap
Arrows Mega Minion Electro Wizard Spear Goblins Royal Giant
Arrows
Zap Royal Giant Mega Minion Lightning
Royal Giant
Arrows Lightning Spear Goblins Zap Mega Minion Electro Wizard
Mega Minion
Zap Arrows Royal Giant
Inferno Tower
Lightning
Royal Giant Arrows
Electro Wizard
Zap Royal Giant

Defense Synergies 3 12

Spear Goblins
Zap Arrows Mega Minion Inferno Tower Electro Wizard
Zap
Mega Minion Electro Wizard Spear Goblins Arrows Inferno Tower
Arrows
Spear Goblins Zap Mega Minion Inferno Tower Lightning
Royal Giant
Mega Minion
Zap Spear Goblins Arrows Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Spear Goblins Zap Arrows Mega Minion
Lightning
Arrows
Electro Wizard
Zap Inferno Tower Spear Goblins Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Zap Mega Minion Inferno Tower Electro Wizard
Inferno Tower Zap Mega Minion Electro Wizard
Inferno Tower Mega Minion Lightning Electro Wizard
Inferno Tower Mega Minion Electro Wizard
Lightning Arrows
Arrows Spear Goblins Zap Mega Minion Electro Wizard
Mega Minion Inferno Tower Lightning Electro Wizard Spear Goblins Zap Arrows
Lightning Zap Arrows Inferno Tower Electro Wizard
Inferno Tower
Spear Goblins Inferno Tower Electro Wizard
Electro Wizard Spear Goblins Zap Arrows Mega Minion
Arrows Mega Minion Inferno Tower Spear Goblins Zap Electro Wizard
Inferno Tower Zap Lightning Electro Wizard
Zap Arrows Mega Minion Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Zap Lightning Electro Wizard
Arrows Inferno Tower Electro Wizard
Arrows Spear Goblins Zap Mega Minion Electro Wizard
Zap Arrows Spear Goblins Mega Minion Electro Wizard
Inferno Tower Electro Wizard
Spear Goblins Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Inferno Tower Electro Wizard
Electro Wizard Zap Arrows Mega Minion Lightning
Spear Goblins Zap Inferno Tower Lightning Electro Wizard
Lightning Zap Inferno Tower Electro Wizard
Inferno Tower
Arrows Zap Electro Wizard
Spear Goblins Mega Minion Inferno Tower Lightning Electro Wizard
Inferno Tower
Zap Lightning Electro Wizard Spear Goblins Mega Minion Inferno Tower
Inferno Tower Mega Minion
Mega Minion Inferno Tower
Lightning Zap Arrows Electro Wizard
Lightning Inferno Tower
Inferno Tower Electro Wizard Spear Goblins Zap Mega Minion Lightning
Arrows Zap Mega Minion Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Electro Wizard
Lightning Arrows
Lightning Arrows
Zap Arrows
Arrows Spear Goblins Zap Mega Minion
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Electro Wizard
Lightning Zap Arrows Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Spear Goblins Zap Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Zap Arrows Mega Minion Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows
Mega Minion
Arrows Zap Lightning Electro Wizard
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows Electro Wizard
Zap Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning Zap Arrows
Zap Lightning Arrows Electro Wizard
Arrows Lightning
Zap Lightning Electro Wizard Spear Goblins
Lightning Zap Arrows Mega Minion Electro Wizard
Arrows
Lightning Mega Minion Electro Wizard
Arrows Zap Lightning
Lightning Zap Arrows
Mega Minion
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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