My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Sparky
Giant Snowball
Barbarians Minion Horde Witch
Zap
Minion Horde Royal Giant Witch Sparky
Barbarian Barrel
Barbarians Wizard Witch Sparky
The Log
Barbarians Royal Giant Witch Sparky
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Wizard Witch Sparky
Fireball
Barbarians Minion Horde Wizard Witch Sparky
Poison
Barbarians Minion Horde Wizard Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Barbarians Minion Horde Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Freeze Barbarians Minion Horde Wizard Witch Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Freeze Barbarians Minion Horde

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Minion Horde Royal Giant Freeze Witch
Barbarians
Minion Horde
Zap Royal Giant Freeze Sparky
Royal Giant
Zap Minion Horde Wizard Witch Sparky
Wizard
Royal Giant Sparky
Freeze
Zap Minion Horde
Witch
Zap Royal Giant
Sparky
Zap Minion Horde Royal Giant Wizard

Defense Synergies 0 9

Zap
Barbarians Minion Horde Witch Sparky
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Freeze Sparky
Royal Giant
Wizard
Freeze
Freeze
Minion Horde Wizard Sparky
Witch
Zap
Sparky
Zap Minion Horde Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Barbarians Minion Horde Sparky Zap Witch
Barbarians Minion Horde Witch Sparky Freeze
Barbarians Minion Horde Witch Sparky
Barbarians Sparky
Freeze Zap
Minion Horde Zap Wizard Freeze Witch
Zap Barbarians Sparky
Barbarians Minion Horde Witch Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Witch Zap Wizard Freeze
Minion Horde Zap Wizard Witch
Barbarians Minion Horde Sparky Zap Wizard Freeze Witch
Wizard Sparky Zap Barbarians Minion Horde Freeze Witch
Barbarians Sparky Minion Horde
Barbarians Minion Horde Zap Freeze Sparky
Barbarians Minion Horde Wizard Sparky Witch
Zap Barbarians Minion Horde Wizard Witch
Zap Wizard Freeze Witch Barbarians
Barbarians Sparky
Wizard Barbarians Minion Horde Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch Sparky
Zap Wizard
Barbarians Zap Minion Horde Witch Sparky
Zap Barbarians Minion Horde Sparky
Barbarians Minion Horde Witch Sparky
Wizard Zap Minion Horde Freeze Witch
Sparky Barbarians Minion Horde Witch
Barbarians Minion Horde Sparky
Zap Minion Horde Freeze Barbarians Witch Sparky
Witch Barbarians Minion Horde Sparky
Barbarians Minion Horde Witch Sparky
Zap Barbarians
Barbarians Minion Horde Wizard Witch Sparky
Wizard Barbarians Minion Horde Witch Sparky
Barbarians Witch Sparky Zap Minion Horde Freeze
Zap Barbarians Minion Horde Wizard Freeze Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Sparky
Zap
Minion Horde Sparky
Barbarians Freeze Sparky
Wizard Zap Minion Horde Sparky
Wizard Zap Minion Horde Freeze Witch
Minion Horde Wizard Witch Sparky
Zap Wizard Freeze
Zap Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Wizard
Sparky
Minion Horde Freeze
Zap Sparky
Zap Minion Horde Wizard Witch Sparky
Minion Horde Wizard Sparky
Freeze Sparky
Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard Witch
Minion Horde Sparky
Wizard
Sparky
Zap Barbarians Minion Horde
Zap Freeze Wizard Witch Sparky
Minion Horde Witch
Zap Wizard Witch Sparky
Zap Wizard Witch Sparky
Zap Sparky
Zap Minion Horde Wizard Witch Sparky
Zap Minion Horde Wizard Freeze Witch
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Freeze Sparky
Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Barbarians Freeze Witch
Zap Wizard Witch
Freeze
Minion Horde Wizard Sparky
Zap Wizard
Zap Sparky
Minion Horde Sparky
Zap Minion Horde Freeze Witch Sparky
Zap Witch
Zap Freeze Witch Sparky

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