My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince Sparky
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Royal Giant Dark Prince Sparky
Barbarian Barrel
Fire Spirit Dark Prince Sparky
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Dark Prince Sparky
Fireball
Sparky
Poison
Bats Sparky
Lightning
Mini P.E.K.K.A Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Fireball Mini P.E.K.K.A Dark Prince Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Fireball

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A Dark Prince Sparky
Bats
Royal Giant Zap Mini P.E.K.K.A Dark Prince Sparky
Zap
Fireball Sparky Fire Spirit Bats Royal Giant Mini P.E.K.K.A Dark Prince
Royal Giant
Fire Spirit Bats Fireball Zap Dark Prince Sparky
Fireball
Zap Royal Giant Dark Prince Sparky
Mini P.E.K.K.A
Sparky Fire Spirit Bats Zap Dark Prince
Dark Prince
Fire Spirit Bats Zap Royal Giant Fireball Mini P.E.K.K.A Sparky
Sparky
Zap Mini P.E.K.K.A Fire Spirit Bats Royal Giant Fireball Dark Prince

Defense Synergies 2 11

Fire Spirit
Zap Mini P.E.K.K.A Sparky
Bats
Zap Mini P.E.K.K.A Dark Prince Sparky
Zap
Fireball Mini P.E.K.K.A Fire Spirit Bats Dark Prince Sparky
Royal Giant
Fireball
Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Fire Spirit Bats Fireball
Dark Prince
Bats Zap Fireball
Sparky
Fire Spirit Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Sparky
Mini P.E.K.K.A Sparky Bats Zap Dark Prince
Mini P.E.K.K.A Sparky Fire Spirit Bats Dark Prince
Mini P.E.K.K.A Sparky Bats Dark Prince
Fireball Mini P.E.K.K.A Dark Prince Sparky
Fireball Fire Spirit Bats Zap Dark Prince
Bats Fire Spirit Zap Fireball
Zap Fireball Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Mini P.E.K.K.A Dark Prince Sparky
Bats Zap Fireball Dark Prince
Bats Zap Fireball
Mini P.E.K.K.A Sparky Fire Spirit Bats Zap Fireball Dark Prince
Fire Spirit Fireball Sparky Bats Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A Sparky
Sparky Bats Fireball Mini P.E.K.K.A Dark Prince
Fire Spirit Fireball Bats Zap Dark Prince
Zap Fire Spirit Bats Fireball Dark Prince
Mini P.E.K.K.A Sparky
Dark Prince Fire Spirit Bats Fireball Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Dark Prince Sparky
Fireball Zap Mini P.E.K.K.A
Bats Zap Mini P.E.K.K.A Dark Prince Sparky
Mini P.E.K.K.A Dark Prince Bats Zap Fireball Sparky
Mini P.E.K.K.A Dark Prince Sparky
Fire Spirit Fireball Bats Zap
Mini P.E.K.K.A Dark Prince Sparky Bats Fireball
Mini P.E.K.K.A Dark Prince Sparky
Zap Bats Fireball Mini P.E.K.K.A Dark Prince Sparky
Sparky
Bats Mini P.E.K.K.A Dark Prince Sparky
Zap Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Fireball Sparky
Fireball Sparky
Sparky Bats Zap Fireball Mini P.E.K.K.A Dark Prince
Bats Zap Fireball Mini P.E.K.K.A Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball Dark Prince Sparky
Fireball Fire Spirit Zap Dark Prince Sparky
Fireball Fire Spirit Bats Zap
Fire Spirit Sparky
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Fireball Mini P.E.K.K.A Sparky
Zap Fireball Dark Prince Sparky
Fireball Fire Spirit Zap
Fire Spirit Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Bats Mini P.E.K.K.A Sparky
Fire Spirit Zap Fireball Mini P.E.K.K.A Dark Prince Sparky
Fire Spirit Zap Fireball
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fire Spirit Fireball Dark Prince Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Fire Spirit Bats Zap Fireball Sparky
Zap Bats Fireball
Fireball Mini P.E.K.K.A Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Fire Spirit Bats Fireball Dark Prince
Fireball Fire Spirit Zap
Fireball
Fireball Mini P.E.K.K.A Dark Prince Sparky
Zap Fireball
Zap Fireball Sparky
Dark Prince Sparky
Zap Bats Fireball Sparky
Bats Zap Fireball
Zap Fireball Dark Prince Sparky

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