My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Knight Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Balloon Electro Wizard Lumberjack
Fireball
Hog Rider Balloon Electro Wizard Lumberjack
Poison
Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard Lumberjack
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Knight Hog Rider Electro Wizard Lumberjack Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Giant Snowball Knight Hog Rider

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Electro Wizard Giant Snowball Knight Lumberjack
Giant Snowball
Hog Rider Balloon Zap Knight Electro Wizard Lumberjack
Knight
Hog Rider Balloon Zap Giant Snowball Electro Wizard Lumberjack
Hog Rider
Zap Giant Snowball Knight Rocket Balloon Electro Wizard Lumberjack
Rocket
Hog Rider
Balloon
Zap Giant Snowball Knight Lumberjack Hog Rider Electro Wizard
Electro Wizard
Zap Giant Snowball Knight Hog Rider Balloon Lumberjack
Lumberjack
Balloon Zap Giant Snowball Knight Hog Rider Electro Wizard

Defense Synergies 2 8

Zap
Electro Wizard Giant Snowball Knight Lumberjack
Giant Snowball
Zap Knight Electro Wizard Lumberjack
Knight
Electro Wizard Zap Giant Snowball Lumberjack
Hog Rider
Rocket
Balloon
Electro Wizard
Zap Knight Giant Snowball Lumberjack
Lumberjack
Zap Giant Snowball Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Electro Wizard
Lumberjack Zap Knight Electro Wizard
Rocket Lumberjack Giant Snowball Knight Electro Wizard
Lumberjack Knight Electro Wizard
Rocket Lumberjack
Zap Giant Snowball Electro Wizard Lumberjack
Giant Snowball Rocket Electro Wizard Zap
Rocket Zap Electro Wizard
Lumberjack
Knight Giant Snowball Electro Wizard Lumberjack
Electro Wizard Zap Giant Snowball Knight Lumberjack
Zap Giant Snowball Electro Wizard
Lumberjack Zap Giant Snowball Knight Rocket Electro Wizard
Rocket Zap Giant Snowball Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Rocket Zap Giant Snowball Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Zap Giant Snowball Knight Electro Wizard Lumberjack
Zap Giant Snowball Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Giant Snowball Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Giant Snowball Electro Wizard
Electro Wizard Zap Giant Snowball Knight Rocket Lumberjack
Lumberjack Zap Knight Rocket Electro Wizard
Rocket Lumberjack Zap Knight Electro Wizard
Knight Lumberjack
Rocket Zap Giant Snowball Electro Wizard
Rocket Knight Electro Wizard Lumberjack
Knight Lumberjack
Zap Rocket Electro Wizard Giant Snowball Knight
Knight Lumberjack
Rocket Zap Giant Snowball Electro Wizard
Rocket Knight Lumberjack
Electro Wizard Zap Knight Rocket Lumberjack
Zap Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Giant Snowball Electro Wizard
Rocket
Knight Rocket
Rocket Zap Giant Snowball
Zap Giant Snowball Rocket
Zap Giant Snowball
Zap Giant Snowball
Rocket Giant Snowball Electro Wizard Lumberjack
Rocket Zap Knight Electro Wizard
Zap Giant Snowball Rocket
Rocket Giant Snowball Knight
Rocket
Zap Giant Snowball
Rocket Zap Giant Snowball
Rocket
Giant Snowball Rocket
Rocket
Rocket Zap Giant Snowball Electro Wizard
Rocket Zap Giant Snowball
Rocket
Rocket Giant Snowball
Rocket
Rocket Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Electro Wizard
Zap Giant Snowball
Rocket Zap
Zap Giant Snowball Electro Wizard
Zap Rocket Electro Wizard Giant Snowball
Giant Snowball
Zap Giant Snowball Rocket
Zap Rocket Giant Snowball Electro Wizard
Rocket Giant Snowball
Zap Electro Wizard Rocket
Rocket Zap Giant Snowball Electro Wizard
Knight Rocket Electro Wizard Lumberjack
Zap Giant Snowball
Rocket Zap Giant Snowball
Zap Giant Snowball Rocket Electro Wizard
Zap Giant Snowball Rocket Electro Wizard
Zap Giant Snowball Rocket Electro Wizard

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