My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Balloon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon Sparky
Giant Snowball
Skeletons Bats Balloon Lumberjack
Zap
Skeletons Bats Balloon Sparky
Barbarian Barrel
Skeletons Ice Spirit Lumberjack Sparky
The Log
Skeletons Ice Spirit Lumberjack Sparky
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Balloon Lumberjack Sparky
Fireball
Balloon Lumberjack Sparky
Poison
Bats Balloon Sparky
Lightning
Balloon Lumberjack Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Freeze Lumberjack Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Balloon Sparky Bats Lumberjack
Bats
Balloon Ice Spirit Zap Lumberjack Sparky
Zap
Ice Spirit Balloon Sparky Bats Freeze Lumberjack
Freeze
Balloon Zap
Balloon
Ice Spirit Bats Zap Freeze Lumberjack Sparky
Lumberjack
Balloon Ice Spirit Bats Zap Sparky
Sparky
Ice Spirit Zap Bats Balloon Lumberjack

Defense Synergies 2 15

Skeletons
Ice Spirit Bats Zap Lumberjack Sparky
Ice Spirit
Zap Sparky Skeletons Bats Lumberjack
Bats
Skeletons Ice Spirit Zap Freeze Lumberjack Sparky
Zap
Ice Spirit Skeletons Bats Lumberjack Sparky
Freeze
Bats Lumberjack Sparky
Balloon
Lumberjack
Skeletons Ice Spirit Bats Zap Freeze
Sparky
Ice Spirit Skeletons Bats Zap Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Lumberjack Sparky Skeletons Ice Spirit Bats Zap
Lumberjack Sparky Skeletons Bats Freeze
Lumberjack Sparky Skeletons Bats
Lumberjack Sparky
Freeze Skeletons Bats Zap Lumberjack
Bats Ice Spirit Zap Freeze
Zap Sparky
Sparky Skeletons Lumberjack
Skeletons Ice Spirit Lumberjack Sparky
Bats Skeletons Zap Freeze Lumberjack
Bats Zap
Lumberjack Sparky Skeletons Ice Spirit Bats Zap Freeze
Sparky Ice Spirit Bats Zap Freeze Lumberjack
Sparky Lumberjack
Ice Spirit Zap Freeze Lumberjack Sparky
Sparky Skeletons Bats Lumberjack
Ice Spirit Bats Zap Lumberjack
Zap Freeze Ice Spirit Bats Lumberjack
Sparky Lumberjack
Bats Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Sparky
Zap Lumberjack
Lumberjack Skeletons Ice Spirit Bats Zap Sparky
Lumberjack Bats Zap Sparky
Skeletons Lumberjack Sparky
Skeletons Ice Spirit Bats Zap Freeze
Sparky Skeletons Bats Lumberjack
Lumberjack Sparky
Zap Freeze Skeletons Ice Spirit Bats Sparky
Skeletons Sparky
Bats Lumberjack Sparky
Zap
Skeletons Lumberjack Sparky
Sparky
Sparky Skeletons Ice Spirit Bats Zap Freeze Lumberjack
Bats Zap Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Zap
Sparky
Freeze Sparky
Zap Sparky
Ice Spirit Bats Zap Freeze
Sparky
Ice Spirit Zap Freeze
Zap
Bats Lumberjack Sparky
Zap Sparky
Zap
Sparky
Freeze
Zap Sparky
Zap Sparky
Sparky
Freeze Sparky
Bats Sparky
Zap Sparky
Zap
Sparky
Sparky
Zap
Zap Freeze Ice Spirit Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Bats Zap Sparky
Zap Ice Spirit Bats Freeze
Sparky
Zap Sparky
Zap Ice Spirit Freeze Sparky
Sparky
Sparky
Zap Ice Spirit Bats Freeze
Zap
Freeze
Lumberjack Sparky
Zap
Zap Sparky
Sparky
Zap Ice Spirit Bats Freeze Sparky
Bats Zap
Zap Freeze Sparky

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