My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Giant Skeleton X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Bomber Bats Goblin Barrel
Zap
Skeletons Bomber Bats Goblin Barrel X-Bow
Barbarian Barrel
Skeletons Bomber Goblin Barrel Giant Skeleton X-Bow Ice Wizard
The Log
Skeletons Bomber Goblin Barrel Giant Skeleton X-Bow
Earthquake
Skeletons Bomber Goblin Barrel X-Bow
Arrows
Skeletons Bomber Bats Goblin Barrel
Royal Delivery
Skeletons Bomber Bats Goblin Barrel Giant Skeleton Ice Wizard
Fireball
Bomber Goblin Barrel X-Bow Ice Wizard
Poison
Bomber Bats X-Bow Ice Wizard
Lightning
X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Zap Goblin Barrel Ice Wizard Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats Zap

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Zap Giant Skeleton X-Bow
Bats
Giant Skeleton Bomber Zap Goblin Barrel X-Bow
Zap
X-Bow Bomber Bats Giant Skeleton Ice Wizard
Goblin Barrel
Bats Giant Skeleton Ice Wizard
Giant Skeleton
Bats Bomber Zap Goblin Barrel X-Bow Ice Wizard
X-Bow
Zap Bomber Bats Giant Skeleton Ice Wizard
Ice Wizard
Zap Goblin Barrel Giant Skeleton X-Bow

Defense Synergies 1 17

Skeletons
X-Bow Bomber Bats Zap Giant Skeleton Ice Wizard
Bomber
Skeletons Bats Zap X-Bow
Bats
Skeletons Bomber Zap Giant Skeleton X-Bow Ice Wizard
Zap
Skeletons Bomber Bats Giant Skeleton X-Bow Ice Wizard
Goblin Barrel
Giant Skeleton
Skeletons Bats Zap Ice Wizard
X-Bow
Skeletons Bomber Bats Zap Ice Wizard
Ice Wizard
Skeletons Bats Zap Giant Skeleton X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap X-Bow
Skeletons Bomber Bats Zap X-Bow Ice Wizard
Skeletons Bomber Bats Giant Skeleton Ice Wizard
Skeletons Bomber Bats Ice Wizard
Bomber Giant Skeleton X-Bow
Skeletons Bomber Bats Zap X-Bow Ice Wizard
Bats Zap X-Bow Ice Wizard
Zap Giant Skeleton X-Bow
Skeletons X-Bow Ice Wizard
Skeletons Bomber Giant Skeleton Ice Wizard
Bats Ice Wizard Skeletons Bomber Zap Giant Skeleton X-Bow
Bats Zap Ice Wizard
Skeletons Bomber Bats Zap Giant Skeleton X-Bow Ice Wizard
Bomber Bats Zap X-Bow
X-Bow
Zap X-Bow
Skeletons Bomber Bats X-Bow
Bomber Bats Zap X-Bow Ice Wizard
Zap Bomber Bats Giant Skeleton Ice Wizard
Bomber Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Giant Skeleton X-Bow
Bomber Zap X-Bow
Giant Skeleton Skeletons Bats Zap
Giant Skeleton Bats Zap X-Bow
Giant Skeleton Skeletons
Skeletons Bats Zap Ice Wizard
Skeletons Bats Giant Skeleton Ice Wizard
Giant Skeleton
Zap Giant Skeleton Skeletons Bats X-Bow
Skeletons
Bats Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Skeletons
Bomber
Skeletons Bomber Bats Zap Giant Skeleton X-Bow
Bats Bomber Zap Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton X-Bow
Zap X-Bow Ice Wizard
Giant Skeleton X-Bow
Giant Skeleton
Bomber Zap
Bats Zap Ice Wizard
Bomber
X-Bow Zap Ice Wizard
Zap X-Bow
Bats X-Bow
Zap X-Bow
Zap
X-Bow
Zap X-Bow
X-Bow Bomber Zap
X-Bow
Bomber Bats
Bomber Zap X-Bow
Bomber Zap X-Bow
Giant Skeleton X-Bow
X-Bow
Zap X-Bow
Zap Bomber Ice Wizard
X-Bow Zap Ice Wizard
Zap X-Bow
Zap X-Bow
Bats Zap X-Bow Ice Wizard
Zap Bats
Bomber Zap X-Bow
Zap
Giant Skeleton
Zap Bats X-Bow
Zap Ice Wizard
Bomber Zap
Zap Giant Skeleton
Zap Bats Giant Skeleton
Bats Zap
Zap Giant Skeleton X-Bow

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