My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Night Witch
Giant Snowball
Skeleton Army Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Knight Elite Barbarians Wizard Skeleton Army Electro Wizard Night Witch
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Knight Elite Barbarians Wizard Skeleton Army Electro Wizard Night Witch
Fireball
Elite Barbarians Wizard Skeleton Army Electro Wizard Night Witch
Poison
Wizard Skeleton Army Electro Wizard Night Witch
Lightning
Knight Elite Barbarians Wizard Electro Wizard Night Witch
Rocket
Elite Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Skeleton Army Electro Wizard Night Witch Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Electro Wizard Knight Night Witch
Arrows
Zap Elite Barbarians Knight Night Witch
Knight
Zap Arrows Elite Barbarians Wizard Electro Wizard Night Witch
Elite Barbarians
Zap Arrows Knight Wizard
Wizard
Knight Elite Barbarians
Skeleton Army
Electro Wizard
Zap Knight
Night Witch
Zap Arrows Knight

Defense Synergies 2 14

Zap
Electro Wizard Arrows Knight Elite Barbarians Skeleton Army Night Witch
Arrows
Zap Knight
Knight
Electro Wizard Zap Arrows Wizard Skeleton Army Night Witch
Elite Barbarians
Zap Wizard
Wizard
Knight Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army
Zap Knight Wizard Electro Wizard
Electro Wizard
Zap Knight Wizard Skeleton Army Night Witch
Night Witch
Zap Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
Elite Barbarians Skeleton Army Zap Knight Electro Wizard Night Witch
Skeleton Army Knight Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Skeleton Army Night Witch Knight Electro Wizard
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Zap Electro Wizard Night Witch
Electro Wizard Zap Arrows Wizard Night Witch
Zap Arrows Electro Wizard
Elite Barbarians Skeleton Army Night Witch
Knight Elite Barbarians Skeleton Army Electro Wizard Night Witch
Skeleton Army Electro Wizard Zap Arrows Knight Wizard Night Witch
Arrows Zap Wizard Electro Wizard Night Witch
Skeleton Army Night Witch Zap Knight Elite Barbarians Wizard Electro Wizard
Wizard Skeleton Army Zap Arrows Electro Wizard Night Witch
Elite Barbarians Skeleton Army Knight Electro Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard
Wizard Arrows Knight Elite Barbarians Skeleton Army Electro Wizard Night Witch
Arrows Zap Knight Elite Barbarians Wizard Skeleton Army Electro Wizard Night Witch
Zap Arrows Wizard Knight Electro Wizard
Elite Barbarians Electro Wizard
Wizard Skeleton Army Arrows Knight Elite Barbarians Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Arrows Knight Elite Barbarians Wizard
Skeleton Army Zap Knight Elite Barbarians Electro Wizard
Skeleton Army Zap Knight Elite Barbarians Electro Wizard Night Witch
Knight Elite Barbarians Skeleton Army Night Witch
Arrows Wizard Zap Electro Wizard
Skeleton Army Knight Elite Barbarians Electro Wizard Night Witch
Knight Elite Barbarians Skeleton Army
Zap Electro Wizard Knight Elite Barbarians Skeleton Army
Skeleton Army
Knight Elite Barbarians
Skeleton Army Zap Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Knight Wizard Night Witch
Wizard Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap Knight Night Witch
Arrows Zap Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Electro Wizard
Arrows
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Elite Barbarians Electro Wizard Night Witch
Zap Arrows Knight Wizard Electro Wizard
Zap Arrows Wizard
Knight Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard
Arrows
Night Witch
Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard
Night Witch
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard
Zap Arrows
Elite Barbarians Zap Arrows Wizard Electro Wizard Night Witch
Zap Electro Wizard Wizard
Elite Barbarians Night Witch
Zap Arrows Wizard Night Witch
Zap Arrows Electro Wizard
Arrows Wizard
Zap Electro Wizard Skeleton Army Night Witch
Zap Arrows Wizard Electro Wizard
Arrows
Knight Wizard Electro Wizard
Arrows Zap Wizard
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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