My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Skeleton Army Executioner Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball
Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Poison Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Poison Electro Wizard Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Poison

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Poison Executioner
Skeleton Army
Tornado
Zap Executioner P.E.K.K.A Poison
Poison
P.E.K.K.A Zap Tornado
Executioner
Tornado Zap P.E.K.K.A
Lightning
P.E.K.K.A
Zap Tornado Poison Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 3 11

Zap
Electro Wizard Skeleton Army Tornado Poison Executioner P.E.K.K.A
Skeleton Army
Zap Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Zap Poison Electro Wizard
Poison
Zap Tornado Electro Wizard
Executioner
Tornado Zap Skeleton Army
Lightning
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Skeleton Army Tornado Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Executioner Electro Wizard
Skeleton Army P.E.K.K.A Zap Executioner Electro Wizard
Skeleton Army Tornado P.E.K.K.A Executioner Lightning Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Lightning Skeleton Army Tornado Poison P.E.K.K.A
Skeleton Army Tornado Zap Executioner Electro Wizard
Tornado Lightning Electro Wizard Zap Poison Executioner
Lightning Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Electro Wizard
Skeleton Army Poison Executioner Electro Wizard Zap Tornado
Executioner Zap Tornado Poison Electro Wizard
Skeleton Army P.E.K.K.A Zap Lightning Electro Wizard
Skeleton Army Executioner Zap Tornado Poison P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Tornado Zap Lightning P.E.K.K.A Electro Wizard
Skeleton Army Tornado Poison Executioner P.E.K.K.A Electro Wizard
Zap Skeleton Army Tornado Executioner Electro Wizard
Zap Tornado Poison Executioner Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Skeleton Army Poison Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Executioner Lightning
Skeleton Army P.E.K.K.A Zap Lightning Electro Wizard
Skeleton Army Lightning P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Skeleton Army Executioner
Poison Executioner Zap Tornado Electro Wizard
Skeleton Army P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Skeleton Army
Zap Lightning P.E.K.K.A Electro Wizard Skeleton Army Tornado Poison
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army Lightning P.E.K.K.A Zap Tornado Poison Electro Wizard
Skeleton Army Lightning P.E.K.K.A Executioner
Skeleton Army Executioner
Skeleton Army Electro Wizard Zap Tornado Poison Executioner Lightning P.E.K.K.A
Poison Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning
Poison Zap Tornado Executioner Electro Wizard
Lightning Poison
Lightning Poison
Poison Executioner Zap
Poison Executioner Zap Tornado
Tornado Poison Executioner
Poison Zap Tornado Executioner Lightning
Poison Zap Tornado Lightning
Lightning Tornado Poison Electro Wizard
Poison Lightning Zap Tornado Electro Wizard
Poison Lightning Zap Tornado Executioner
Poison Lightning Executioner
Lightning Poison
Lightning Zap Poison
Lightning Zap Poison Executioner
Lightning Poison Executioner
Lightning Tornado Poison
Lightning
Lightning Zap Poison Executioner Electro Wizard
Lightning Zap Tornado Poison
Lightning Poison
Lightning Tornado Poison
Tornado Lightning
Lightning Zap Poison
Zap Tornado Poison Executioner
Poison Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado Poison
Poison Lightning Zap Tornado
Poison Lightning Zap Tornado Executioner Electro Wizard
Zap Lightning Electro Wizard Poison
Lightning
Poison Lightning Zap
Zap Lightning Poison Electro Wizard
P.E.K.K.A
Poison Lightning
Zap Lightning Electro Wizard Skeleton Army
Poison Lightning Zap Tornado Executioner Electro Wizard
Poison Lightning Executioner Electro Wizard
Zap Poison Executioner Lightning
Lightning Zap Tornado Poison
Executioner P.E.K.K.A
Zap Tornado Poison Lightning Electro Wizard
Zap Tornado Poison Executioner Lightning Electro Wizard
Poison Lightning Zap Tornado Executioner Electro Wizard

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