My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Goblin Barrel Skeleton Army Executioner Sparky
The Log
Goblin Barrel Skeleton Army Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Executioner Sparky
Fireball
Goblin Barrel Skeleton Army Executioner Sparky
Poison
Skeleton Army Executioner Sparky
Lightning
Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Skeleton Army Tornado Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Skeleton Army

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Executioner The Log
Giant
Zap Goblin Barrel Sparky Tornado Executioner The Log
Goblin Barrel
Giant Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
Tornado
Zap Executioner Sparky Giant The Log
Executioner
Tornado Zap Giant The Log
The Log
Zap Giant Tornado Executioner Sparky
Sparky
Zap Giant Tornado Goblin Barrel Skeleton Army The Log

Defense Synergies 2 12

Zap
Skeleton Army Tornado Executioner The Log Sparky
Giant
Goblin Barrel
Skeleton Army
Zap Executioner The Log Sparky
Tornado
Executioner Sparky Zap The Log Sparky
Executioner
Tornado Zap Skeleton Army The Log
The Log
Zap Skeleton Army Tornado Executioner Sparky
Sparky
Tornado Zap Skeleton Army Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Sparky
Skeleton Army Sparky Zap Executioner The Log
Skeleton Army Tornado Sparky Executioner
Skeleton Army Sparky
Skeleton Army Tornado The Log Sparky
Skeleton Army Tornado The Log Zap Executioner
Tornado Zap Executioner
Zap The Log Sparky
Sparky Skeleton Army Tornado
Skeleton Army Tornado Sparky
Skeleton Army Executioner Zap Tornado The Log
Executioner Zap Tornado
Skeleton Army Sparky Zap The Log
Skeleton Army Executioner Sparky Zap Tornado The Log
Skeleton Army Sparky
Skeleton Army Tornado Zap The Log Sparky
Sparky Skeleton Army Tornado Executioner
Zap Skeleton Army Tornado Executioner The Log
Zap Tornado Executioner The Log
Sparky Tornado
Skeleton Army Executioner The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Sparky
Zap Executioner The Log
Skeleton Army Zap The Log Sparky
Skeleton Army Zap Tornado The Log Sparky
Skeleton Army Executioner Sparky
Executioner Zap Tornado
Skeleton Army Sparky
Skeleton Army Sparky
Zap Skeleton Army Tornado The Log Sparky
Skeleton Army Sparky
Sparky
Skeleton Army Zap Tornado The Log
Skeleton Army Executioner Sparky
Skeleton Army Executioner Sparky
Skeleton Army Sparky Zap Tornado Executioner The Log
Executioner Zap The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap Tornado Executioner The Log
The Log Sparky
The Log Sparky
Executioner Zap The Log Sparky
Executioner Zap Tornado
Tornado Executioner The Log Sparky
The Log Zap Tornado Executioner
The Log Zap Tornado
Tornado Sparky
Zap Tornado The Log Sparky
Zap Tornado Executioner
Executioner The Log Sparky
Zap The Log Sparky
Zap Executioner The Log Sparky
Executioner The Log Sparky
Tornado Sparky
Sparky
Zap Executioner The Log Sparky
Zap Tornado The Log
The Log Sparky
Tornado
Tornado The Log Sparky
Zap The Log
Zap Tornado The Log Executioner Sparky
The Log Zap Tornado Executioner Sparky
Zap Tornado The Log Sparky
Zap Tornado The Log Sparky
Zap Tornado Executioner Sparky
Zap
Sparky
Zap The Log Sparky
Zap Sparky
Sparky
The Log Sparky
Zap Skeleton Army
Zap Tornado Executioner
The Log
Executioner Sparky
The Log Zap Executioner
Zap Tornado Sparky
Executioner Sparky
Zap Tornado The Log Sparky
Zap Tornado Executioner
Zap Tornado Executioner The Log Sparky

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