My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Elixir Collector Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Furnace Goblin Hut Skeleton Army
Zap
Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Furnace Goblin Hut Skeleton Army Ice Wizard
The Log
Furnace Goblin Hut Skeleton Army
Earthquake
Furnace Goblin Hut Elixir Collector Skeleton Army
Arrows
Furnace Goblin Hut Skeleton Army
Royal Delivery
Goblin Hut Skeleton Army Ice Wizard
Fireball
Furnace Goblin Hut Elixir Collector Skeleton Army Ice Wizard
Poison
Furnace Goblin Hut Elixir Collector Skeleton Army Ice Wizard
Lightning
Furnace Goblin Hut Elixir Collector Ice Wizard
Rocket
Furnace Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Fireball Furnace Goblin Hut Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Ice Wizard Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Furnace Goblin Hut Ice Wizard Mega Knight
Fireball
Zap Mega Knight
Furnace
Zap Goblin Hut
Goblin Hut
Zap Furnace Ice Wizard Mega Knight
Elixir Collector
Skeleton Army
Ice Wizard
Zap Goblin Hut
Mega Knight
Zap Fireball Goblin Hut

Defense Synergies 2 14

Zap
Fireball Mega Knight Furnace Goblin Hut Skeleton Army Ice Wizard
Fireball
Zap Goblin Hut Ice Wizard Mega Knight
Furnace
Zap Goblin Hut Skeleton Army Ice Wizard
Goblin Hut
Zap Fireball Furnace Skeleton Army Ice Wizard
Elixir Collector
Skeleton Army
Zap Furnace Goblin Hut Ice Wizard
Ice Wizard
Zap Fireball Furnace Goblin Hut Skeleton Army Mega Knight
Mega Knight
Zap Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut
Skeleton Army Zap Furnace Goblin Hut Ice Wizard Mega Knight
Furnace Goblin Hut Skeleton Army Mega Knight Ice Wizard
Goblin Hut Skeleton Army Furnace Ice Wizard Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Zap Furnace Ice Wizard Mega Knight
Furnace Zap Fireball Goblin Hut Ice Wizard
Zap Fireball Mega Knight
Furnace Goblin Hut Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Mega Knight
Skeleton Army Ice Wizard Zap Fireball Furnace Goblin Hut Mega Knight
Zap Fireball Furnace Goblin Hut Ice Wizard
Furnace Goblin Hut Skeleton Army Mega Knight Zap Fireball Ice Wizard
Fireball Skeleton Army Mega Knight Zap Furnace Goblin Hut
Skeleton Army Furnace Goblin Hut Mega Knight
Skeleton Army Zap Fireball Furnace Goblin Hut Mega Knight
Mega Knight Fireball Furnace Goblin Hut Skeleton Army
Fireball Mega Knight Zap Furnace Goblin Hut Skeleton Army Ice Wizard
Zap Furnace Fireball Goblin Hut Ice Wizard Mega Knight
Goblin Hut
Skeleton Army Mega Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fireball Furnace Goblin Hut
Fireball Zap Mega Knight
Skeleton Army Mega Knight Zap Furnace Goblin Hut
Skeleton Army Mega Knight Zap Fireball
Goblin Hut Skeleton Army Mega Knight
Fireball Furnace Zap Goblin Hut Ice Wizard
Skeleton Army Fireball Furnace Goblin Hut Ice Wizard
Mega Knight Skeleton Army
Zap Mega Knight Fireball Goblin Hut Skeleton Army
Goblin Hut Skeleton Army
Mega Knight Goblin Hut
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight Fireball
Fireball Furnace Skeleton Army Mega Knight
Goblin Hut Skeleton Army Zap Fireball Furnace
Mega Knight Zap Fireball Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball Goblin Hut
Fireball
Fireball Zap Furnace Mega Knight
Fireball Zap Furnace Ice Wizard
Furnace
Fireball Zap Ice Wizard
Fireball Zap
Fireball
Zap Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Zap Fireball Furnace Goblin Hut
Zap Fireball Furnace Goblin Hut
Fireball Furnace Goblin Hut Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Furnace Ice Wizard Mega Knight
Fireball Zap Ice Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Furnace Ice Wizard
Zap Fireball Goblin Hut
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Goblin Hut Skeleton Army
Fireball Zap Ice Wizard
Fireball
Fireball Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight

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