My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Barbarians Hog Rider Skeleton Army Baby Dragon
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Wizard Skeleton Army
The Log
Goblin Gang Barbarians Hog Rider Skeleton Army
Earthquake
Goblin Gang Barbarians Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Barbarians Hog Rider Wizard Skeleton Army Baby Dragon
Fireball
Goblin Gang Barbarians Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Goblin Gang Barbarians Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Hog Rider Baby Dragon Poison Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Baby Dragon Poison
Goblin Gang
Hog Rider Baby Dragon
Barbarians
Hog Rider
Hog Rider
Zap Goblin Gang Barbarians Wizard Baby Dragon Poison
Wizard
Hog Rider
Skeleton Army
Baby Dragon
Zap Goblin Gang Hog Rider Poison
Poison
Zap Hog Rider Baby Dragon

Defense Synergies 0 9

Zap
Goblin Gang Barbarians Skeleton Army Baby Dragon Poison
Goblin Gang
Zap Barbarians Skeleton Army
Barbarians
Zap Goblin Gang Skeleton Army
Hog Rider
Wizard
Skeleton Army
Skeleton Army
Zap Goblin Gang Barbarians Wizard
Baby Dragon
Zap
Poison
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Barbarians Skeleton Army Zap Goblin Gang
Goblin Gang Barbarians Skeleton Army
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army Poison
Goblin Gang Skeleton Army Zap Baby Dragon
Zap Goblin Gang Wizard Baby Dragon Poison
Zap Barbarians Baby Dragon Poison
Barbarians Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians
Goblin Gang Barbarians Skeleton Army Poison Zap Wizard Baby Dragon
Zap Goblin Gang Wizard Baby Dragon Poison
Barbarians Skeleton Army Zap Goblin Gang Wizard
Wizard Skeleton Army Zap Goblin Gang Barbarians Baby Dragon Poison
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army Zap Goblin Gang
Barbarians Wizard Goblin Gang Skeleton Army Poison
Zap Goblin Gang Barbarians Wizard Skeleton Army Baby Dragon
Zap Wizard Baby Dragon Poison Barbarians
Barbarians
Goblin Gang Wizard Skeleton Army Barbarians Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Zap
Poison Zap Goblin Gang Wizard Baby Dragon
Goblin Gang Barbarians Skeleton Army Zap
Goblin Gang Skeleton Army Zap Barbarians
Barbarians Goblin Gang Skeleton Army
Wizard Poison Zap Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Barbarians
Barbarians Skeleton Army
Zap Barbarians Skeleton Army Baby Dragon Poison
Goblin Gang Barbarians Skeleton Army
Barbarians
Skeleton Army Zap Barbarians Poison
Barbarians Skeleton Army Goblin Gang Wizard
Wizard Barbarians Skeleton Army Baby Dragon
Goblin Gang Barbarians Skeleton Army Zap Baby Dragon Poison
Poison Zap Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Baby Dragon
Baby Dragon Poison
Barbarians Poison
Wizard Poison Zap Baby Dragon
Wizard Poison Zap Baby Dragon
Wizard Baby Dragon Poison
Poison Zap Wizard Baby Dragon
Poison Zap Wizard
Goblin Gang Poison
Poison Zap Wizard
Poison Zap Wizard Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Wizard Baby Dragon Poison
Wizard Baby Dragon Poison
Poison
Zap Wizard Baby Dragon Poison
Zap Wizard Baby Dragon Poison
Baby Dragon Poison
Wizard Poison
Zap Barbarians Baby Dragon Poison
Zap Poison Wizard Baby Dragon
Poison Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Wizard Baby Dragon
Zap Wizard Poison
Poison Zap Wizard
Zap Poison
Wizard Poison
Zap Goblin Gang Barbarians Skeleton Army
Poison Zap Wizard Baby Dragon
Poison Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon Poison
Zap Poison
Zap Goblin Gang Baby Dragon Poison
Zap Poison
Poison Zap Baby Dragon

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