My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Cannon Musketeer Hog Rider Skeleton Army
Zap
Fire Spirit Cannon Skeleton Army
Barbarian Barrel
Fire Spirit Cannon Musketeer Skeleton Army
The Log
Fire Spirit Cannon Musketeer Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Musketeer Hog Rider Skeleton Army
Fireball
Cannon Musketeer Hog Rider Skeleton Army
Poison
Cannon Musketeer Skeleton Army
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Cannon Skeleton Army Musketeer Hog Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Cannon

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Hog Rider Fire Spirit Musketeer The Log
Cannon
Musketeer
Hog Rider Zap The Log
Hog Rider
Fire Spirit Zap Musketeer Lightning The Log
Skeleton Army
Lightning
Hog Rider
The Log
Hog Rider Zap Musketeer

Defense Synergies 4 9

Fire Spirit
Zap The Log
Zap
Cannon Fire Spirit Musketeer Skeleton Army The Log
Cannon
Zap Musketeer The Log Skeleton Army
Musketeer
Cannon The Log Zap Skeleton Army
Hog Rider
Skeleton Army
Zap Cannon Musketeer The Log
Lightning
The Log
The Log
Cannon Musketeer Fire Spirit Zap Skeleton Army Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Cannon Musketeer The Log
Skeleton Army Zap Cannon Musketeer The Log
Cannon Skeleton Army Fire Spirit Musketeer Lightning
Cannon Skeleton Army Musketeer
Lightning Skeleton Army The Log
Skeleton Army The Log Fire Spirit Zap Cannon Musketeer
Musketeer Lightning Fire Spirit Zap Cannon
Lightning Zap Cannon Musketeer The Log
Cannon Musketeer Skeleton Army
Skeleton Army Fire Spirit Cannon Musketeer
Skeleton Army Zap Cannon Musketeer The Log
Musketeer Zap
Cannon Skeleton Army Fire Spirit Zap Musketeer Lightning The Log
Fire Spirit Skeleton Army Zap Cannon The Log
Skeleton Army Cannon
Skeleton Army Zap Cannon Lightning The Log
Cannon Musketeer Skeleton Army
Fire Spirit Cannon Zap Musketeer Skeleton Army The Log
Zap The Log Fire Spirit Cannon Musketeer
Cannon Musketeer
Skeleton Army Fire Spirit Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Musketeer Lightning The Log
Skeleton Army Zap Musketeer Lightning The Log
Skeleton Army Lightning Zap Musketeer The Log
Cannon Musketeer Skeleton Army
Fire Spirit Zap Musketeer
Skeleton Army Musketeer Lightning
Skeleton Army
Zap Lightning Skeleton Army The Log
Cannon Musketeer Skeleton Army
Musketeer
Skeleton Army Lightning Zap The Log
Skeleton Army Lightning Cannon
Cannon Musketeer Skeleton Army
Skeleton Army Zap Musketeer Lightning The Log
Zap Cannon Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer The Log
Zap Musketeer The Log
Lightning The Log
Lightning Musketeer The Log
Fire Spirit Zap The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap Lightning
The Log Zap Lightning
Lightning Fire Spirit Musketeer
Lightning Zap Musketeer The Log
Lightning Fire Spirit Zap Musketeer
Lightning Fire Spirit Musketeer The Log
Lightning Musketeer
Lightning Zap Musketeer The Log
Lightning Zap Musketeer The Log
Lightning Musketeer The Log
Lightning
Lightning
Lightning Fire Spirit Zap Musketeer The Log
Lightning Fire Spirit Zap The Log
Lightning Musketeer The Log
Lightning
Musketeer Lightning The Log
Lightning Zap Musketeer The Log
Zap The Log Fire Spirit
The Log Zap Musketeer Lightning
Lightning Zap Musketeer The Log
Lightning Zap Musketeer The Log
Lightning Fire Spirit Zap Musketeer
Zap Lightning Musketeer
Lightning
Lightning Zap Musketeer The Log
Zap Lightning
Lightning The Log
Zap Lightning Fire Spirit Musketeer Skeleton Army
Lightning Fire Spirit Zap Musketeer
The Log
Lightning Musketeer
The Log Zap Musketeer Lightning
Lightning Zap
Musketeer
Zap Musketeer Lightning The Log
Zap Musketeer Lightning
Lightning Zap Musketeer The Log

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