My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Miner
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Baby Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Goblin Barrel Skeleton Army Baby Dragon Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Poison P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Miner Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Electro Wizard Baby Dragon Poison
Goblin Barrel
Skeleton Army Baby Dragon P.E.K.K.A Miner
Skeleton Army
Goblin Barrel
Baby Dragon
Zap Goblin Barrel Poison P.E.K.K.A Miner Electro Wizard
Poison
P.E.K.K.A Miner Zap Baby Dragon
P.E.K.K.A
Zap Poison Electro Wizard Goblin Barrel Baby Dragon
Miner
Zap Poison Goblin Barrel Baby Dragon Electro Wizard
Electro Wizard
Zap P.E.K.K.A Baby Dragon Miner

Defense Synergies 1 9

Zap
Electro Wizard Skeleton Army Baby Dragon Poison P.E.K.K.A Miner
Goblin Barrel
Skeleton Army
Zap Electro Wizard
Baby Dragon
Zap P.E.K.K.A
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Baby Dragon Electro Wizard
Miner
Zap
Electro Wizard
Zap Skeleton Army Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Poison P.E.K.K.A
Skeleton Army Zap Baby Dragon Electro Wizard
Electro Wizard Zap Baby Dragon Poison
Zap Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Miner Electro Wizard
Skeleton Army Poison Electro Wizard Zap Baby Dragon
Zap Baby Dragon Poison Electro Wizard
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army Zap Baby Dragon Poison P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard
Skeleton Army Poison P.E.K.K.A Electro Wizard
Zap Skeleton Army Baby Dragon Electro Wizard
Zap Baby Dragon Poison Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Baby Dragon Miner
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeleton Army
Poison Zap Baby Dragon Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Skeleton Army Baby Dragon Poison
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Poison Electro Wizard
Skeleton Army P.E.K.K.A
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Zap Baby Dragon Poison P.E.K.K.A
Poison Zap Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Baby Dragon Miner Electro Wizard
Baby Dragon Poison Miner
Poison
Poison Zap Baby Dragon
Poison Zap Baby Dragon
Baby Dragon Poison
Poison Zap Baby Dragon
Poison Miner Zap
Poison Electro Wizard
Poison Miner Zap Electro Wizard
Poison Zap Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison Electro Wizard
Zap Baby Dragon Poison Miner
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Baby Dragon
Poison Miner Zap Baby Dragon Electro Wizard
Zap Baby Dragon Poison Miner
Poison Miner Zap Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Zap Electro Wizard Poison
Poison Zap Miner
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Skeleton Army
Poison Zap Baby Dragon Electro Wizard
Poison Miner Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Zap Poison
P.E.K.K.A
Zap Baby Dragon Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Miner Electro Wizard

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