My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Inferno Dragon
Giant Snowball
Bats Tombstone Royal Hogs Inferno Dragon Lumberjack
Zap
Bats Tombstone Royal Hogs Inferno Dragon
Barbarian Barrel
Tombstone Royal Hogs Lumberjack
The Log
Tombstone Royal Hogs Lumberjack
Earthquake
Tombstone Royal Hogs
Arrows
Bats Tombstone Royal Hogs
Royal Delivery
Bats Royal Hogs Inferno Dragon Lumberjack
Fireball
Tombstone Royal Hogs Inferno Dragon Lumberjack
Poison
Bats Tombstone Royal Hogs
Lightning
Tombstone Inferno Dragon Lumberjack
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tombstone Inferno Dragon Lumberjack Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Tombstone

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Royal Hogs Inferno Dragon Lumberjack
Zap
Arrows Bats Royal Hogs Lumberjack Mega Knight
Arrows
Zap Royal Hogs Lumberjack Mega Knight
Tombstone
Royal Hogs
Arrows Bats Zap Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats
Lumberjack
Bats Zap Arrows Royal Hogs Mega Knight
Mega Knight
Bats Inferno Dragon Zap Arrows Royal Hogs Lumberjack

Defense Synergies 2 13

Bats
Zap Inferno Dragon Lumberjack Mega Knight
Zap
Mega Knight Bats Arrows Tombstone Inferno Dragon Lumberjack
Arrows
Mega Knight Zap Tombstone Lumberjack
Tombstone
Zap Arrows Inferno Dragon Lumberjack
Royal Hogs
Inferno Dragon
Bats Zap Tombstone Mega Knight
Lumberjack
Bats Zap Arrows Tombstone
Mega Knight
Zap Arrows Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
Inferno Dragon Lumberjack Bats Zap Tombstone Mega Knight
Lumberjack Mega Knight Bats Tombstone Inferno Dragon
Inferno Dragon Lumberjack Bats Tombstone Mega Knight
Arrows Tombstone Lumberjack Mega Knight
Arrows Bats Zap Lumberjack Mega Knight
Bats Inferno Dragon Zap Arrows Tombstone
Zap Arrows Mega Knight
Inferno Dragon Tombstone Lumberjack
Lumberjack Mega Knight
Bats Zap Arrows Tombstone Lumberjack Mega Knight
Arrows Inferno Dragon Bats Zap
Tombstone Lumberjack Mega Knight Bats Zap
Mega Knight Bats Zap Arrows Tombstone Lumberjack
Inferno Dragon Tombstone Lumberjack Mega Knight
Zap Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Arrows Tombstone Lumberjack
Arrows Tombstone Mega Knight Bats Zap Lumberjack
Zap Arrows Bats Tombstone Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tombstone
Zap Arrows Inferno Dragon Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight Bats Zap
Lumberjack Mega Knight Bats Zap
Tombstone Inferno Dragon Lumberjack Mega Knight
Arrows Bats Zap
Bats Tombstone Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Bats Tombstone Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Bats Tombstone Lumberjack
Mega Knight Zap Arrows
Mega Knight Tombstone Lumberjack
Mega Knight
Tombstone Bats Zap Inferno Dragon Lumberjack
Bats Arrows Mega Knight Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Lumberjack
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Bats
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows
Zap Bats
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Tombstone
Zap Arrows
Arrows
Lumberjack Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight

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