My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Dart Goblin Battle Ram Flying Machine
Zap
Dart Goblin Battle Ram Flying Machine
Barbarian Barrel
Dart Goblin Battle Ram Electro Wizard
The Log
Dart Goblin Battle Ram
Earthquake
Arrows
Dart Goblin Flying Machine
Royal Delivery
Dart Goblin Battle Ram Flying Machine P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Battle Ram Flying Machine Electro Wizard
Poison
Dart Goblin Flying Machine Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Tornado Battle Ram Flying Machine Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Tornado Battle Ram

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Electro Wizard Dart Goblin Flying Machine
Dart Goblin
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Dart Goblin Flying Machine Tornado P.E.K.K.A Electro Wizard
Flying Machine
Zap Battle Ram P.E.K.K.A
Rocket
Tornado
Tornado
Zap Rocket P.E.K.K.A Battle Ram
P.E.K.K.A
Zap Tornado Electro Wizard Dart Goblin Battle Ram Flying Machine
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 3 12

Zap
Electro Wizard Dart Goblin Flying Machine Tornado P.E.K.K.A
Dart Goblin
Zap Flying Machine Tornado P.E.K.K.A Electro Wizard
Battle Ram
Flying Machine
Zap Dart Goblin P.E.K.K.A Electro Wizard
Rocket
Tornado
Tornado
Rocket P.E.K.K.A Zap Dart Goblin Electro Wizard
P.E.K.K.A
Tornado Zap Dart Goblin Flying Machine Electro Wizard
Electro Wizard
Zap Dart Goblin Flying Machine Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Dart Goblin Flying Machine Electro Wizard
P.E.K.K.A Zap Dart Goblin Flying Machine Electro Wizard
Rocket Tornado P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Rocket Tornado P.E.K.K.A
Tornado Zap Dart Goblin Flying Machine Electro Wizard
Dart Goblin Rocket Tornado Electro Wizard Zap Flying Machine
Rocket Zap Dart Goblin Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Flying Machine Tornado
Zap Dart Goblin Flying Machine Tornado Electro Wizard
P.E.K.K.A Zap Flying Machine Rocket Electro Wizard
Rocket Zap Dart Goblin Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Rocket Tornado Zap P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Zap Dart Goblin Flying Machine Tornado Electro Wizard
Zap Tornado Dart Goblin Flying Machine Electro Wizard
P.E.K.K.A Dart Goblin Tornado Electro Wizard
Dart Goblin Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Flying Machine Rocket
P.E.K.K.A Zap Rocket Electro Wizard
Rocket P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Rocket Zap Dart Goblin Flying Machine Tornado Electro Wizard
Rocket P.E.K.K.A Dart Goblin Flying Machine Electro Wizard
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Wizard Flying Machine Tornado
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Flying Machine
Rocket P.E.K.K.A Zap Tornado Electro Wizard
Rocket P.E.K.K.A
Dart Goblin Flying Machine
Electro Wizard Zap Dart Goblin Flying Machine Rocket Tornado P.E.K.K.A
Zap Dart Goblin Flying Machine P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Flying Machine Rocket
Zap Dart Goblin Flying Machine Tornado Electro Wizard
Rocket Dart Goblin Flying Machine
Dart Goblin Flying Machine Rocket
Rocket Zap
Zap Dart Goblin Flying Machine Rocket Tornado
Dart Goblin Flying Machine Tornado
Zap Dart Goblin Flying Machine Tornado
Zap Dart Goblin Flying Machine Tornado
Rocket Tornado Electro Wizard
Rocket Zap Dart Goblin Flying Machine Tornado Electro Wizard
Zap Dart Goblin Flying Machine Rocket Tornado
Flying Machine Rocket Dart Goblin
Dart Goblin Flying Machine Rocket
Zap Dart Goblin Flying Machine
Rocket Zap Dart Goblin Flying Machine
Dart Goblin Flying Machine Rocket
Rocket Tornado
Rocket
Rocket Zap Dart Goblin Flying Machine Electro Wizard
Rocket Zap Dart Goblin Flying Machine Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap Flying Machine
Zap Tornado
Zap Dart Goblin Flying Machine Tornado Electro Wizard
Zap Flying Machine Tornado
Rocket Zap Dart Goblin Tornado
Zap Dart Goblin Flying Machine Tornado Electro Wizard
Zap Rocket Electro Wizard Dart Goblin Flying Machine
Zap Dart Goblin Rocket
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket
Zap Electro Wizard Dart Goblin Flying Machine Rocket
Rocket Zap Dart Goblin Flying Machine Tornado Electro Wizard
Dart Goblin Flying Machine Rocket Electro Wizard
Zap Dart Goblin Flying Machine
Rocket Zap Tornado
Dart Goblin Flying Machine P.E.K.K.A
Zap Dart Goblin Flying Machine Rocket Tornado Electro Wizard
Zap Dart Goblin Flying Machine Rocket Tornado Electro Wizard
Zap Dart Goblin Flying Machine Rocket Tornado Electro Wizard

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