My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider
Giant Snowball
Spear Goblins Minions Barbarians Hog Rider
Zap
Spear Goblins Minions Inferno Tower
Barbarian Barrel
Spear Goblins Barbarians Inferno Tower Ice Wizard
The Log
Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider Inferno Tower
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Barbarians Hog Rider Ice Wizard
Fireball
Minions Barbarians Hog Rider Inferno Tower Ice Wizard
Poison
Spear Goblins Minions Barbarians Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Ice Wizard Hog Rider Barbarians Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Ice Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Zap
Hog Rider Spear Goblins Minions Ice Wizard
Minions
Hog Rider Zap
Barbarians
Hog Rider
Hog Rider
Spear Goblins Zap Minions Barbarians Rocket
Inferno Tower
Rocket
Hog Rider
Ice Wizard
Zap

Defense Synergies 0 12

Spear Goblins
Zap Minions Barbarians Inferno Tower Ice Wizard
Zap
Spear Goblins Minions Barbarians Inferno Tower Ice Wizard
Minions
Spear Goblins Zap Inferno Tower Ice Wizard
Barbarians
Spear Goblins Zap
Hog Rider
Inferno Tower
Spear Goblins Zap Minions Ice Wizard
Rocket
Ice Wizard
Spear Goblins Zap Minions Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap Minions Inferno Tower
Barbarians Inferno Tower Zap Minions Ice Wizard
Barbarians Inferno Tower Rocket Minions Ice Wizard
Barbarians Inferno Tower Minions Ice Wizard
Barbarians Rocket
Spear Goblins Zap Minions Ice Wizard
Minions Inferno Tower Rocket Spear Goblins Zap Ice Wizard
Rocket Zap Barbarians Inferno Tower
Barbarians Inferno Tower Minions Ice Wizard
Spear Goblins Barbarians Inferno Tower Ice Wizard
Minions Barbarians Ice Wizard Spear Goblins Zap
Minions Inferno Tower Spear Goblins Zap Ice Wizard
Barbarians Inferno Tower Zap Minions Rocket Ice Wizard
Rocket Zap Minions Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower Rocket Zap
Barbarians Minions Inferno Tower
Spear Goblins Zap Minions Barbarians Ice Wizard
Zap Spear Goblins Minions Barbarians Ice Wizard
Barbarians Inferno Tower
Spear Goblins Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Inferno Tower
Zap Rocket
Barbarians Spear Goblins Zap Minions Inferno Tower Rocket
Rocket Zap Barbarians Inferno Tower
Barbarians Inferno Tower
Rocket Zap Minions Ice Wizard
Rocket Spear Goblins Minions Barbarians Inferno Tower Ice Wizard
Inferno Tower Barbarians
Zap Rocket Spear Goblins Minions Barbarians Inferno Tower
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Rocket Zap Barbarians
Barbarians Rocket Inferno Tower
Barbarians
Barbarians Inferno Tower Spear Goblins Zap Minions Rocket
Minions Zap Barbarians Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Ice Wizard
Rocket
Barbarians Rocket
Rocket Zap
Spear Goblins Zap Minions Rocket Ice Wizard
Zap Ice Wizard
Zap
Rocket Minions
Rocket Zap
Zap Rocket
Rocket
Minions Rocket
Zap
Rocket Spear Goblins Zap
Rocket
Rocket
Minions Rocket
Rocket Zap
Rocket Zap
Rocket Minions
Rocket
Rocket
Rocket Zap Barbarians
Zap Ice Wizard
Zap Ice Wizard
Zap
Rocket Zap
Zap Ice Wizard
Zap Rocket Minions
Zap Rocket
Zap Rocket
Rocket
Zap Spear Goblins Minions Barbarians Rocket
Rocket Zap Ice Wizard
Rocket
Zap
Rocket Zap
Zap Minions Rocket
Zap Rocket
Zap Rocket

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