Deck 3.9


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Great!

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Royal Ghost Magic Archer Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram P.E.K.K.A

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Royal Ghost Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Bandit Royal Ghost Magic Archer Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Battle Ram
Giant Snowball Battle Ram
Zap Battle Ram Bandit
Barbarian Barrel Bandit Magic Archer
The Log Battle Ram Bandit
Earthquake
Arrows
Royal Delivery Magic Archer
Fireball Battle Ram Magic Archer Electro Wizard
Poison Magic Archer Electro Wizard
Lightning Battle Ram Magic Archer Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost Magic Archer

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Royal Ghost Battle Ram Poison Magic Archer Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Bandit Royal Ghost Battle Ram

Synergies   6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + P.E.K.K.A Electro Wizard Poison Battle Ram Bandit
Battle Ram + Poison Bandit Zap Electro Wizard Royal Ghost Magic Archer
Poison + Battle Ram P.E.K.K.A Zap Bandit
P.E.K.K.A + Zap Electro Wizard Bandit Poison Royal Ghost Magic Archer
+ Battle Ram P.E.K.K.A Electro Wizard Zap Poison
+ P.E.K.K.A Battle Ram
+ P.E.K.K.A Battle Ram
+ P.E.K.K.A Zap Battle Ram Bandit

Counters   57 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Poison Electro Wizard Magic Archer Royal Ghost Zap
Zap Electro Wizard Poison Royal Ghost Magic Archer
Poison Magic Archer Electro Wizard Bandit
P.E.K.K.A Electro Wizard Poison Battle Ram
Poison P.E.K.K.A Electro Wizard
Poison Zap Electro Wizard Magic Archer
P.E.K.K.A Poison Royal Ghost Magic Archer Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Battle Ram
Poison
Electro Wizard Poison Zap
Poison Royal Ghost Magic Archer Zap Electro Wizard Bandit
P.E.K.K.A
Electro Wizard P.E.K.K.A Bandit
Poison P.E.K.K.A Royal Ghost Electro Wizard Bandit
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Electro Wizard P.E.K.K.A Bandit Zap
Poison Magic Archer Electro Wizard Royal Ghost Battle Ram Bandit
Poison Electro Wizard
Poison P.E.K.K.A Electro Wizard Royal Ghost Zap
P.E.K.K.A Magic Archer
Poison
P.E.K.K.A Electro Wizard
Magic Archer Poison Electro Wizard Battle Ram
Royal Ghost Bandit Electro Wizard Poison
Royal Ghost Poison Electro Wizard P.E.K.K.A
Poison
P.E.K.K.A Electro Wizard Battle Ram Poison
Poison P.E.K.K.A
P.E.K.K.A Poison Zap Royal Ghost Electro Wizard
Zap Poison Electro Wizard Magic Archer
Electro Wizard Royal Ghost Zap
Poison Royal Ghost Electro Wizard
Zap Poison Electro Wizard Magic Archer
Poison Electro Wizard
Poison Bandit
Bandit Electro Wizard Zap P.E.K.K.A
Zap Bandit Electro Wizard P.E.K.K.A
Electro Wizard Poison Magic Archer Bandit Royal Ghost
Electro Wizard Zap Poison
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Electro Wizard Bandit Royal Ghost
Magic Archer Electro Wizard Poison
Electro Wizard Bandit P.E.K.K.A Royal Ghost
P.E.K.K.A Royal Ghost Bandit Electro Wizard
P.E.K.K.A Poison Electro Wizard Battle Ram
P.E.K.K.A
P.E.K.K.A Electro Wizard Battle Ram
Electro Wizard P.E.K.K.A
Electro Wizard Bandit Royal Ghost P.E.K.K.A
Bandit Magic Archer Electro Wizard Royal Ghost Poison
P.E.K.K.A Electro Wizard Bandit Poison Royal Ghost Battle Ram Zap
Electro Wizard Zap P.E.K.K.A Bandit Poison
P.E.K.K.A Bandit Poison Electro Wizard
Poison Zap Electro Wizard Royal Ghost
Poison Zap P.E.K.K.A Magic Archer Bandit Royal Ghost Electro Wizard
Electro Wizard Zap Poison
P.E.K.K.A Bandit Electro Wizard
Poison Royal Ghost Electro Wizard Magic Archer P.E.K.K.A Bandit
Electro Wizard P.E.K.K.A Zap
Electro Wizard Poison Zap
P.E.K.K.A Electro Wizard Zap
Zap Poison Electro Wizard
P.E.K.K.A Bandit Royal Ghost

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Magic Archer Poison Electro Wizard Zap Royal Ghost
Poison Electro Wizard Royal Ghost Bandit
Zap Magic Archer Electro Wizard Bandit Poison Royal Ghost
Zap Electro Wizard Bandit Poison Royal Ghost Magic Archer
Zap Poison Electro Wizard Magic Archer
Zap Poison Magic Archer Electro Wizard Royal Ghost
Poison Bandit Royal Ghost Magic Archer Electro Wizard
Bandit Electro Wizard Royal Ghost Magic Archer
Poison Magic Archer Electro Wizard
Bandit Electro Wizard Poison Royal Ghost
Battle Ram Poison
Electro Wizard Poison Magic Archer
Electro Wizard Battle Ram
Electro Wizard Bandit
Poison Zap Electro Wizard Bandit Battle Ram
P.E.K.K.A Bandit Magic Archer Battle Ram Poison
Battle Ram Zap Electro Wizard
Royal Ghost P.E.K.K.A Bandit Electro Wizard
Zap
Battle Ram
Royal Ghost Poison Electro Wizard Bandit