My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Wizard Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Balloon Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Battle Ram Balloon Inferno Dragon Lumberjack
Zap
Goblin Gang Battle Ram Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Wizard Lumberjack
The Log
Goblin Gang Battle Ram Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Battle Ram Wizard Balloon Inferno Dragon Lumberjack
Fireball
Goblin Gang Mega Minion Battle Ram Wizard Balloon Inferno Dragon Lumberjack
Poison
Goblin Gang Mega Minion Wizard Balloon
Lightning
Mega Minion Battle Ram Wizard Balloon Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Battle Ram Inferno Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Battle Ram

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Balloon Lumberjack
Goblin Gang
Battle Ram Balloon
Mega Minion
Zap Balloon
Battle Ram
Zap Goblin Gang Lumberjack
Wizard
Balloon Lumberjack
Balloon
Zap Lumberjack Goblin Gang Mega Minion Wizard
Inferno Dragon
Lumberjack
Balloon Zap Battle Ram Wizard

Defense Synergies 1 8

Zap
Mega Minion Goblin Gang Inferno Dragon Lumberjack
Goblin Gang
Zap Inferno Dragon Lumberjack
Mega Minion
Zap Wizard Lumberjack
Battle Ram
Wizard
Mega Minion Lumberjack
Balloon
Inferno Dragon
Zap Goblin Gang
Lumberjack
Zap Goblin Gang Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Inferno Dragon Lumberjack Zap Goblin Gang Mega Minion
Goblin Gang Lumberjack Mega Minion Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Mega Minion
Lumberjack
Goblin Gang Zap Mega Minion Lumberjack
Mega Minion Inferno Dragon Zap Goblin Gang Wizard
Zap
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Zap Mega Minion Wizard Lumberjack
Mega Minion Inferno Dragon Zap Goblin Gang Wizard
Lumberjack Zap Goblin Gang Wizard
Wizard Zap Goblin Gang Mega Minion Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Zap Goblin Gang Inferno Dragon Lumberjack
Wizard Goblin Gang Lumberjack
Zap Goblin Gang Mega Minion Wizard Lumberjack
Zap Wizard Mega Minion Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Zap Goblin Gang Mega Minion Wizard Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap
Goblin Gang Lumberjack Zap
Goblin Gang Inferno Dragon Lumberjack
Wizard Zap Goblin Gang
Goblin Gang Mega Minion Lumberjack
Inferno Dragon Lumberjack
Zap Mega Minion Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Lumberjack
Zap
Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Zap Mega Minion Inferno Dragon Lumberjack
Zap Mega Minion Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Zap Mega Minion
Wizard
Zap Wizard
Zap Wizard
Goblin Gang Lumberjack
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Mega Minion Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Mega Minion Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Mega Minion Wizard
Mega Minion
Zap Wizard
Zap
Wizard
Zap Goblin Gang
Zap Mega Minion Wizard
Goblin Gang Mega Minion Wizard Lumberjack
Zap Wizard
Zap
Mega Minion
Zap Goblin Gang
Zap
Zap

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