My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram Inferno Tower
Barbarian Barrel
Battle Ram Inferno Tower Wizard Electro Wizard
The Log
Battle Ram
Earthquake
Inferno Tower
Arrows
Royal Delivery
Battle Ram Wizard P.E.K.K.A Electro Wizard
Fireball
Battle Ram Inferno Tower Wizard Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Battle Ram Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Battle Ram Electro Wizard Inferno Tower Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Battle Ram Electro Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard The Log
Battle Ram
Zap The Log Lightning P.E.K.K.A Electro Wizard
Inferno Tower
Wizard
P.E.K.K.A
Lightning
Battle Ram
P.E.K.K.A
Zap Electro Wizard Battle Ram Wizard The Log
The Log
Battle Ram Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 4 9

Zap
Electro Wizard Inferno Tower P.E.K.K.A The Log
Battle Ram
Inferno Tower
The Log Electro Wizard Zap
Wizard
P.E.K.K.A The Log Electro Wizard
Lightning
The Log
P.E.K.K.A
The Log Zap Wizard Electro Wizard
The Log
Inferno Tower P.E.K.K.A Zap Wizard Lightning Electro Wizard
Electro Wizard
Zap Inferno Tower Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower Wizard The Log Electro Wizard
Inferno Tower P.E.K.K.A Zap The Log Electro Wizard
Inferno Tower P.E.K.K.A Lightning Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A The Log
The Log Zap Electro Wizard
Inferno Tower Lightning Electro Wizard Zap Wizard
Lightning Zap Inferno Tower P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A
Inferno Tower Electro Wizard
Electro Wizard Zap Wizard The Log
Inferno Tower Zap Wizard Electro Wizard
Inferno Tower P.E.K.K.A Zap Wizard Lightning The Log Electro Wizard
Wizard Zap P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Zap Lightning P.E.K.K.A The Log Electro Wizard
Wizard Inferno Tower P.E.K.K.A Electro Wizard
Zap Wizard The Log Electro Wizard
Zap Wizard The Log Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Wizard P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Lightning The Log
P.E.K.K.A Zap Inferno Tower Lightning The Log Electro Wizard
Lightning P.E.K.K.A Zap Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A
Wizard Zap Electro Wizard
P.E.K.K.A Inferno Tower Lightning Electro Wizard
Inferno Tower P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
Lightning P.E.K.K.A Zap The Log Electro Wizard
Lightning P.E.K.K.A Inferno Tower Wizard
Wizard
Inferno Tower Electro Wizard Zap Lightning P.E.K.K.A The Log
Zap Inferno Tower Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log Electro Wizard
Lightning The Log
Lightning The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard Lightning
The Log Zap Wizard Lightning
Lightning Electro Wizard
Lightning Zap Wizard The Log Electro Wizard
Lightning Zap Wizard
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Zap Wizard The Log Electro Wizard
Lightning Zap Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap The Log Wizard
The Log Zap Wizard Lightning Electro Wizard
Lightning Zap Wizard The Log
Lightning Zap The Log
Lightning Zap Wizard Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning
Lightning Zap Wizard The Log
Zap Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning The Log
Zap Lightning Electro Wizard
Lightning Zap Wizard Electro Wizard
The Log
Lightning Wizard Electro Wizard
The Log Zap Wizard Lightning
Lightning Zap
P.E.K.K.A
Zap Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap The Log Electro Wizard

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