My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Minion Horde Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Battle Ram
Giant Snowball
Goblins Goblin Gang Minion Horde Battle Ram
Zap
Goblins Goblin Gang Minion Horde Battle Ram
Barbarian Barrel
Goblins Goblin Gang Elite Barbarians Battle Ram
The Log
Goblins Goblin Gang Elite Barbarians Battle Ram
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang Minion Horde
Royal Delivery
Goblins Goblin Gang Minion Horde Elite Barbarians Battle Ram
Fireball
Goblin Gang Minion Horde Elite Barbarians Battle Ram
Poison
Goblin Gang Minion Horde
Lightning
Elite Barbarians Battle Ram
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Goblin Gang Fireball Battle Ram Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Elite Barbarians Fireball Battle Ram Goblins Minion Horde The Log
Goblin Gang
Battle Ram
Minion Horde
Zap Battle Ram
Elite Barbarians
Zap Fireball Battle Ram The Log
Fireball
Zap Elite Barbarians Battle Ram The Log
Battle Ram
Zap The Log Goblins Goblin Gang Minion Horde Elite Barbarians Fireball
The Log
Battle Ram Zap Elite Barbarians Fireball

Defense Synergies 2 10

Goblins
Zap Minion Horde The Log
Zap
Fireball Goblins Goblin Gang Minion Horde Elite Barbarians The Log
Goblin Gang
Zap The Log
Minion Horde
Goblins Zap The Log
Elite Barbarians
Zap The Log
Fireball
Zap The Log
Battle Ram
The Log
Fireball Goblins Zap Goblin Gang Minion Horde Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball The Log
Minion Horde Elite Barbarians Goblins Zap Goblin Gang The Log
Goblin Gang Minion Horde Goblins Elite Barbarians
Minion Horde Elite Barbarians Goblins Goblin Gang
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Goblins Zap
Minion Horde Zap Goblin Gang Fireball
Zap Fireball The Log
Minion Horde Goblins Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Goblins Minion Horde
Goblins Goblin Gang Minion Horde Zap Fireball The Log
Minion Horde Zap Goblin Gang Fireball
Minion Horde Zap Goblin Gang Elite Barbarians Fireball The Log
Fireball Goblins Zap Goblin Gang Minion Horde The Log
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians Fireball The Log
Minion Horde Goblins Goblin Gang Elite Barbarians Fireball
Fireball Goblins Zap Goblin Gang Minion Horde Elite Barbarians The Log
Zap The Log Fireball
Elite Barbarians
Goblin Gang Goblins Minion Horde Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians The Log
Goblin Gang Goblins Zap Minion Horde Elite Barbarians The Log
Goblin Gang Zap Minion Horde Elite Barbarians Fireball The Log
Goblin Gang Minion Horde Elite Barbarians
Fireball Zap Goblin Gang Minion Horde
Goblin Gang Goblins Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Goblins Elite Barbarians Fireball The Log
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Zap Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Goblin Gang Elite Barbarians Goblins Zap Minion Horde Fireball The Log
Zap Minion Horde Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball Zap The Log
Minion Horde Fireball The Log
Fireball The Log
Fireball Zap Minion Horde The Log
Fireball Zap Minion Horde
Minion Horde The Log
Fireball The Log Zap
Fireball The Log Zap
Goblins Goblin Gang Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball The Log
Fireball Zap
Elite Barbarians Fireball The Log
Minion Horde Fireball
Zap Elite Barbarians Fireball The Log
Zap Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Minion Horde
Zap Fireball The Log
Zap Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Zap Minion Horde Fireball The Log
Zap The Log Fireball
Minion Horde
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball The Log
Zap Minion Horde Fireball
Minion Horde
Fireball The Log
Zap Minion Horde Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Goblin Gang Minion Horde
The Log Zap Fireball
Zap Fireball
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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