My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Miner
Giant Snowball
Goblin Gang Baby Dragon Miner
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Wizard Baby Dragon Miner
Fireball
Goblin Gang Elite Barbarians Wizard Baby Dragon
Poison
Goblin Gang Wizard
Lightning
Knight Elite Barbarians Wizard Baby Dragon
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Goblin Gang Miner Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Knight Baby Dragon
Knight
Goblin Gang Baby Dragon Zap Elite Barbarians Wizard Miner
Goblin Gang
Knight Miner Baby Dragon
Elite Barbarians
Zap Rage Knight Wizard
Wizard
Knight Elite Barbarians Rage Miner
Rage
Elite Barbarians Wizard
Baby Dragon
Knight Zap Goblin Gang Miner
Miner
Zap Goblin Gang Knight Wizard Baby Dragon

Defense Synergies 1 9

Zap
Knight Goblin Gang Elite Barbarians Baby Dragon Miner
Knight
Goblin Gang Zap Wizard Baby Dragon
Goblin Gang
Knight Zap Miner
Elite Barbarians
Zap Wizard
Wizard
Knight Elite Barbarians
Rage
Baby Dragon
Zap Knight
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Baby Dragon
Elite Barbarians Zap Knight Goblin Gang
Goblin Gang Knight Elite Barbarians
Elite Barbarians Knight Goblin Gang
Elite Barbarians
Goblin Gang Zap Baby Dragon
Zap Goblin Gang Wizard Baby Dragon
Zap Baby Dragon
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Miner
Goblin Gang Zap Knight Wizard Baby Dragon
Zap Goblin Gang Wizard Baby Dragon
Zap Knight Goblin Gang Elite Barbarians Wizard
Wizard Zap Goblin Gang Baby Dragon
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians
Wizard Knight Goblin Gang Elite Barbarians
Zap Knight Goblin Gang Elite Barbarians Wizard Baby Dragon
Zap Wizard Baby Dragon Knight
Elite Barbarians
Goblin Gang Wizard Knight Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians
Zap Knight Goblin Gang Elite Barbarians Wizard Baby Dragon Miner
Goblin Gang Zap Knight Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Wizard Zap Goblin Gang Baby Dragon
Goblin Gang Knight Elite Barbarians
Knight Elite Barbarians
Zap Knight Elite Barbarians Baby Dragon
Goblin Gang
Knight Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang Wizard
Wizard Baby Dragon
Goblin Gang Elite Barbarians Zap Knight Baby Dragon
Zap Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon Miner
Baby Dragon Miner
Knight
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Miner Zap Wizard
Goblin Gang Elite Barbarians
Miner Zap Knight Wizard
Zap Wizard Baby Dragon
Knight Elite Barbarians Baby Dragon Miner
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Miner
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Miner Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Miner
Miner Zap Baby Dragon
Elite Barbarians Zap Wizard Baby Dragon
Zap Wizard
Elite Barbarians
Zap Wizard Miner
Zap
Wizard
Zap Goblin Gang
Zap Wizard Baby Dragon
Miner Knight Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon Miner

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