My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Fire Spirit Minion Horde
Zap
Fire Spirit Mortar Minion Horde
Barbarian Barrel
Fire Spirit Mortar Tesla Elite Barbarians Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Mortar Tesla
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Wizard
Fireball
Mortar Tesla Minion Horde Elite Barbarians Wizard
Poison
Mortar Minion Horde Wizard
Lightning
Mortar Tesla Elite Barbarians Wizard
Rocket
Mortar Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Mortar Tesla Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Rage Mortar

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar Elite Barbarians
Zap
Elite Barbarians Fire Spirit Mortar Minion Horde
Mortar
Fire Spirit Zap
Tesla
Minion Horde
Rage Zap
Elite Barbarians
Zap Rage Fire Spirit Wizard
Wizard
Elite Barbarians Rage
Rage
Minion Horde Elite Barbarians Wizard

Defense Synergies 0 9

Fire Spirit
Zap
Zap
Fire Spirit Mortar Tesla Minion Horde Elite Barbarians
Mortar
Zap Tesla Wizard
Tesla
Zap Mortar Wizard
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Wizard
Mortar Tesla Elite Barbarians
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Tesla Minion Horde Wizard
Minion Horde Elite Barbarians Zap Mortar Tesla
Mortar Tesla Minion Horde Fire Spirit Elite Barbarians
Tesla Minion Horde Elite Barbarians Mortar
Elite Barbarians
Fire Spirit Zap Tesla
Tesla Minion Horde Fire Spirit Zap Mortar Wizard
Zap Tesla
Tesla Minion Horde Mortar Elite Barbarians
Elite Barbarians Fire Spirit Tesla Minion Horde
Minion Horde Zap Tesla Wizard
Tesla Minion Horde Zap Wizard
Mortar Tesla Minion Horde Fire Spirit Zap Elite Barbarians Wizard
Fire Spirit Wizard Zap Mortar Tesla Minion Horde
Elite Barbarians Mortar Tesla Minion Horde
Minion Horde Zap Mortar Tesla Elite Barbarians
Tesla Minion Horde Wizard Mortar Elite Barbarians
Fire Spirit Mortar Tesla Zap Minion Horde Elite Barbarians Wizard
Zap Mortar Wizard Fire Spirit Tesla
Mortar Tesla Elite Barbarians
Wizard Fire Spirit Tesla Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians
Zap Mortar Tesla Elite Barbarians Wizard
Zap Minion Horde Elite Barbarians
Zap Tesla Minion Horde Elite Barbarians
Tesla Minion Horde Elite Barbarians
Fire Spirit Wizard Zap Tesla Minion Horde
Tesla Minion Horde Elite Barbarians
Tesla Minion Horde Elite Barbarians
Zap Minion Horde Mortar Elite Barbarians
Tesla Minion Horde
Tesla Minion Horde Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Tesla Minion Horde Wizard
Wizard Tesla Minion Horde
Tesla Elite Barbarians Zap Mortar Minion Horde
Zap Tesla Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde
Mortar Zap
Minion Horde
Wizard Fire Spirit Zap Mortar Minion Horde
Wizard Fire Spirit Zap Minion Horde
Fire Spirit Mortar Minion Horde Wizard
Fire Spirit Zap Wizard
Zap Mortar Wizard
Fire Spirit Minion Horde Elite Barbarians
Zap Mortar Minion Horde Wizard
Fire Spirit Zap Wizard
Fire Spirit Mortar Elite Barbarians
Mortar Minion Horde
Zap Mortar Elite Barbarians
Zap Mortar Minion Horde Wizard
Mortar Minion Horde Wizard
Mortar
Minion Horde
Fire Spirit Zap Mortar Wizard
Fire Spirit Zap Mortar Wizard
Minion Horde
Wizard
Zap Mortar Minion Horde
Zap Fire Spirit Mortar Wizard
Minion Horde
Mortar Zap Wizard
Zap Mortar Wizard
Zap Mortar
Elite Barbarians Fire Spirit Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Mortar Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Fire Spirit
Fire Spirit Zap Wizard
Minion Horde Wizard
Zap Mortar Wizard
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Zap
Zap Mortar

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