My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Sparky
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Skeleton Army Ice Wizard Electro Wizard Lumberjack Sparky
The Log
Skeleton Army Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Ice Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Fireball
Skeleton Army Ice Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Poison
Skeleton Army Ice Wizard Electro Wizard Sparky
Lightning
Ice Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Ice Wizard Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Ice Wizard Electro Wizard Inferno Dragon Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Army Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Ice Wizard Lumberjack
Rage
Sparky Electro Wizard
Skeleton Army
Sparky
Ice Wizard
Zap Lumberjack
Electro Wizard
Zap Rage Lumberjack Sparky
Inferno Dragon
Lumberjack
Zap Ice Wizard Electro Wizard Sparky
Sparky
Zap Rage Skeleton Army Electro Wizard Lumberjack

Defense Synergies 1 14

Zap
Electro Wizard Skeleton Army Ice Wizard Inferno Dragon Lumberjack Sparky
Rage
Skeleton Army
Zap Ice Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Ice Wizard
Zap Skeleton Army Inferno Dragon Lumberjack
Electro Wizard
Zap Skeleton Army Inferno Dragon Lumberjack
Inferno Dragon
Zap Skeleton Army Ice Wizard Electro Wizard
Lumberjack
Zap Skeleton Army Ice Wizard Electro Wizard
Sparky
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Skeleton Army Inferno Dragon Lumberjack Sparky Zap Ice Wizard Electro Wizard
Skeleton Army Lumberjack Sparky Ice Wizard Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Sparky Ice Wizard Electro Wizard
Skeleton Army Lumberjack Sparky
Skeleton Army Zap Ice Wizard Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Ice Wizard
Zap Electro Wizard Sparky
Inferno Dragon Sparky Skeleton Army Ice Wizard Lumberjack
Skeleton Army Ice Wizard Electro Wizard Lumberjack Sparky
Skeleton Army Ice Wizard Electro Wizard Zap Lumberjack
Inferno Dragon Zap Ice Wizard Electro Wizard
Skeleton Army Lumberjack Sparky Zap Ice Wizard Electro Wizard
Skeleton Army Sparky Zap Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Sparky Electro Wizard Lumberjack
Skeleton Army Zap Electro Wizard Inferno Dragon Lumberjack Sparky
Sparky Skeleton Army Electro Wizard Lumberjack
Zap Skeleton Army Ice Wizard Electro Wizard Lumberjack
Zap Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Sparky Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Electro Wizard Sparky
Electro Wizard Zap Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap Electro Wizard Sparky
Skeleton Army Lumberjack Zap Electro Wizard Sparky
Skeleton Army Inferno Dragon Lumberjack Sparky
Zap Ice Wizard Electro Wizard
Skeleton Army Sparky Ice Wizard Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Lumberjack Sparky
Zap Electro Wizard Skeleton Army Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Lumberjack Sparky
Skeleton Army Zap Electro Wizard
Skeleton Army Lumberjack Sparky
Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Zap Inferno Dragon Lumberjack
Zap Ice Wizard Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Ice Wizard Electro Wizard
Sparky
Sparky
Zap Sparky
Zap Ice Wizard
Sparky
Zap Ice Wizard
Zap
Electro Wizard Lumberjack Sparky
Zap Electro Wizard Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Sparky
Zap Electro Wizard Sparky
Zap
Sparky
Sparky
Zap
Zap Ice Wizard Sparky
Inferno Dragon
Zap Ice Wizard Electro Wizard Sparky
Zap Sparky
Zap Sparky
Zap Ice Wizard Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Skeleton Army
Zap Ice Wizard Electro Wizard
Electro Wizard Lumberjack Sparky
Zap
Zap Sparky
Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky

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