My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Three Musketeers Miner
Giant Snowball
Minions Three Musketeers Miner
Zap
Minions Three Musketeers
Barbarian Barrel
Knight Elite Barbarians Three Musketeers
The Log
Elite Barbarians Three Musketeers
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Three Musketeers Miner
Fireball
Minions Elite Barbarians Three Musketeers
Poison
Minions Three Musketeers
Lightning
Knight Elite Barbarians Three Musketeers
Rocket
Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Knight Minions Miner Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Knight

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Knight Minions Three Musketeers The Log
Knight
Minions Three Musketeers Zap Elite Barbarians The Log Miner
Minions
Knight Rage Miner Zap Elite Barbarians
Elite Barbarians
Zap Rage Knight Minions Three Musketeers The Log
Three Musketeers
Knight Zap Elite Barbarians Rage The Log Miner
Rage
Minions Elite Barbarians Three Musketeers
The Log
Zap Knight Elite Barbarians Three Musketeers Miner
Miner
Zap Minions Knight Three Musketeers The Log

Defense Synergies 1 12

Zap
Knight Minions Elite Barbarians Three Musketeers The Log Miner
Knight
Minions Zap Three Musketeers The Log
Minions
Knight Zap The Log
Elite Barbarians
Zap The Log
Three Musketeers
Zap Knight The Log
Rage
The Log
Zap Knight Minions Elite Barbarians Three Musketeers Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions The Log
Elite Barbarians Zap Knight Minions Three Musketeers The Log
Three Musketeers Knight Minions Elite Barbarians
Elite Barbarians Three Musketeers Knight Minions
Elite Barbarians The Log
The Log Zap Minions
Minions Three Musketeers Zap
Zap The Log
Three Musketeers Minions Elite Barbarians
Knight Elite Barbarians Miner
Minions Zap Knight The Log
Minions Three Musketeers Zap
Zap Knight Minions Elite Barbarians Three Musketeers The Log
Three Musketeers Zap Minions The Log
Elite Barbarians Knight Three Musketeers
Zap Elite Barbarians Three Musketeers The Log
Three Musketeers Knight Minions Elite Barbarians
Zap Knight Minions Elite Barbarians Three Musketeers The Log
Zap The Log Knight Minions
Elite Barbarians Three Musketeers
Knight Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Elite Barbarians The Log Miner
Zap Knight Minions Elite Barbarians The Log
Zap Knight Elite Barbarians The Log
Knight Elite Barbarians Three Musketeers
Zap Minions Three Musketeers
Knight Minions Elite Barbarians
Knight Elite Barbarians
Zap Knight Minions Elite Barbarians The Log
Three Musketeers
Knight Minions Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Knight Three Musketeers
Three Musketeers
Elite Barbarians Zap Knight Minions Three Musketeers The Log
Minions Zap Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Miner
The Log Miner
Knight The Log
Zap The Log
Zap Minions
The Log
The Log Zap
The Log Miner Zap
Minions Elite Barbarians Three Musketeers
Miner Zap Knight The Log
Zap
Knight Elite Barbarians Three Musketeers The Log Miner
Minions
Zap Elite Barbarians The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Minions
Zap Three Musketeers The Log
Zap The Log Miner
Minions The Log
The Log
Zap The Log
Zap The Log
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Elite Barbarians Zap
Zap Minions
Elite Barbarians
Zap The Log Miner
Zap
The Log
Zap Minions
Zap Three Musketeers
The Log
Miner Knight Three Musketeers
The Log Zap
Zap
Elite Barbarians Three Musketeers
Zap Minions Elite Barbarians The Log
Zap
Zap The Log Miner

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