My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Furnace Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Musketeer Furnace Inferno Dragon
Zap
Royal Giant Furnace Inferno Dragon
Barbarian Barrel
Elite Barbarians Musketeer Furnace Wizard
The Log
Royal Giant Elite Barbarians Musketeer Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Musketeer Wizard Inferno Dragon
Fireball
Elite Barbarians Musketeer Furnace Wizard Inferno Dragon
Poison
Musketeer Furnace Wizard
Lightning
Elite Barbarians Musketeer Furnace Wizard Inferno Dragon
Rocket
Elite Barbarians Musketeer Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Musketeer Furnace Inferno Dragon Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Musketeer Furnace

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Royal Giant Musketeer Furnace The Log
Royal Giant
Furnace Zap Elite Barbarians Musketeer Wizard The Log
Elite Barbarians
Zap Royal Giant Furnace Wizard The Log
Musketeer
Zap Royal Giant The Log
Furnace
Royal Giant Zap Elite Barbarians
Wizard
Royal Giant Elite Barbarians
The Log
Zap Royal Giant Elite Barbarians Musketeer
Inferno Dragon

Defense Synergies 1 10

Zap
Elite Barbarians Musketeer Furnace The Log Inferno Dragon
Royal Giant
Elite Barbarians
Zap Wizard The Log
Musketeer
The Log Zap Furnace
Furnace
Zap Musketeer
Wizard
Elite Barbarians The Log
The Log
Musketeer Zap Elite Barbarians Wizard Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log
Elite Barbarians Inferno Dragon Zap Musketeer Furnace The Log
Furnace Elite Barbarians Musketeer Inferno Dragon
Elite Barbarians Inferno Dragon Musketeer Furnace
Elite Barbarians The Log
The Log Zap Musketeer Furnace
Musketeer Furnace Inferno Dragon Zap Wizard
Zap Musketeer The Log
Inferno Dragon Elite Barbarians Musketeer Furnace
Elite Barbarians Musketeer
Zap Musketeer Furnace Wizard The Log
Musketeer Inferno Dragon Zap Furnace Wizard
Furnace Zap Elite Barbarians Musketeer Wizard The Log
Wizard Zap Furnace The Log
Elite Barbarians Inferno Dragon Furnace
Zap Elite Barbarians Furnace The Log Inferno Dragon
Wizard Elite Barbarians Musketeer Furnace
Zap Elite Barbarians Musketeer Furnace Wizard The Log
Zap Furnace Wizard The Log Musketeer Inferno Dragon
Elite Barbarians Musketeer Inferno Dragon
Wizard Elite Barbarians Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace
Zap Elite Barbarians Musketeer Wizard The Log Inferno Dragon
Zap Elite Barbarians Musketeer Furnace The Log
Zap Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer Inferno Dragon
Furnace Wizard Zap Musketeer
Elite Barbarians Musketeer Furnace
Elite Barbarians Inferno Dragon
Zap Elite Barbarians The Log Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Elite Barbarians Musketeer
Zap Elite Barbarians The Log
Elite Barbarians Wizard
Wizard Musketeer Furnace
Elite Barbarians Zap Musketeer Furnace The Log Inferno Dragon
Zap Elite Barbarians Musketeer Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Wizard Zap Furnace The Log
Wizard Zap Musketeer Furnace
Musketeer Furnace Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians Musketeer
Zap Musketeer Wizard The Log
Zap Musketeer Wizard
Elite Barbarians Musketeer The Log
Musketeer
Zap Elite Barbarians Musketeer Furnace The Log
Zap Musketeer Furnace Wizard The Log
Musketeer Furnace Wizard The Log
Zap Musketeer Wizard The Log
Zap Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Furnace Wizard
Inferno Dragon
The Log Zap Musketeer Wizard
Zap Musketeer Wizard The Log
Zap Musketeer The Log
Elite Barbarians Zap Musketeer Furnace Wizard
Zap Musketeer Wizard
Elite Barbarians
Zap Musketeer Wizard The Log
Zap
Wizard The Log
Zap Musketeer
Zap Musketeer Wizard
The Log
Musketeer Wizard
The Log Zap Musketeer Wizard
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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