My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Royal Giant Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch
The Log
Royal Giant Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Witch
Fireball
Elite Barbarians Hog Rider Witch
Poison
Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Valkyrie Hog Rider Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Valkyrie

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Mirror Royal Giant Valkyrie Witch
Royal Giant
Fireball Zap Elite Barbarians Hog Rider Mirror Witch
Elite Barbarians
Zap Valkyrie Royal Giant Fireball Hog Rider
Fireball
Zap Royal Giant Hog Rider Mirror Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Zap Witch
Hog Rider
Zap Fireball Valkyrie Royal Giant Elite Barbarians Mirror Witch
Mirror
Zap Fireball Royal Giant Hog Rider
Witch
Zap Royal Giant Valkyrie Hog Rider

Defense Synergies 4 6

Zap
Fireball Mirror Elite Barbarians Valkyrie Witch
Royal Giant
Elite Barbarians
Valkyrie Zap
Fireball
Zap Mirror Valkyrie
Valkyrie
Elite Barbarians Zap Fireball Mirror Witch
Hog Rider
Mirror
Zap Fireball Valkyrie
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Zap Valkyrie Witch
Witch Elite Barbarians Valkyrie
Elite Barbarians Witch Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Zap Valkyrie
Zap Fireball Witch
Zap Fireball Valkyrie
Witch Elite Barbarians
Elite Barbarians Valkyrie
Valkyrie Witch Zap Fireball
Zap Fireball Witch
Zap Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Zap Witch
Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Valkyrie Witch
Fireball Zap Elite Barbarians Valkyrie Witch
Zap Valkyrie Witch Fireball
Elite Barbarians
Valkyrie Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Witch
Valkyrie Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Witch
Fireball Zap Witch
Elite Barbarians Fireball Valkyrie Witch
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Witch
Witch
Elite Barbarians Valkyrie Witch
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Witch
Elite Barbarians Witch Zap Fireball Valkyrie
Valkyrie Zap Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Witch
Fireball Zap Witch
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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