My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Baby Dragon Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Flying Machine Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Flying Machine Baby Dragon
Zap
Royal Giant Flying Machine
Barbarian Barrel
Elite Barbarians
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Flying Machine
Royal Delivery
Elite Barbarians Flying Machine Baby Dragon Bowler P.E.K.K.A
Fireball
Elite Barbarians Flying Machine Baby Dragon Bowler
Poison
Flying Machine
Lightning
Elite Barbarians Baby Dragon Bowler
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Flying Machine Baby Dragon Bowler Royal Giant Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Flying Machine Baby Dragon

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Royal Giant Flying Machine Baby Dragon Bowler
Royal Giant
Fireball Zap Elite Barbarians Flying Machine Baby Dragon Bowler
Elite Barbarians
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians Baby Dragon
Flying Machine
Zap Royal Giant Baby Dragon Bowler P.E.K.K.A
Baby Dragon
Zap Royal Giant Fireball Flying Machine Bowler P.E.K.K.A
Bowler
Zap Royal Giant Flying Machine Baby Dragon
P.E.K.K.A
Zap Flying Machine Baby Dragon

Defense Synergies 1 10

Zap
Fireball Elite Barbarians Flying Machine Baby Dragon Bowler P.E.K.K.A
Royal Giant
Elite Barbarians
Zap
Fireball
Zap
Flying Machine
Zap Baby Dragon Bowler P.E.K.K.A
Baby Dragon
Zap Flying Machine Bowler P.E.K.K.A
Bowler
Zap Flying Machine Baby Dragon
P.E.K.K.A
Zap Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Flying Machine Baby Dragon
Elite Barbarians P.E.K.K.A Zap Flying Machine
Bowler P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Bowler
Elite Barbarians Fireball Bowler P.E.K.K.A
Fireball Bowler Zap Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Bowler Zap Fireball Flying Machine Baby Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians
Elite Barbarians Bowler
Zap Fireball Flying Machine Baby Dragon Bowler
Zap Fireball Flying Machine Baby Dragon
Bowler P.E.K.K.A Zap Elite Barbarians Fireball Flying Machine
Fireball Bowler Zap Baby Dragon P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball Bowler P.E.K.K.A
Elite Barbarians Fireball Bowler P.E.K.K.A
Fireball Zap Elite Barbarians Flying Machine Baby Dragon Bowler
Zap Baby Dragon Fireball Flying Machine Bowler
P.E.K.K.A Elite Barbarians
Bowler Elite Barbarians Fireball Flying Machine Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Bowler P.E.K.K.A
Fireball Zap Elite Barbarians Flying Machine Baby Dragon Bowler
P.E.K.K.A Zap Elite Barbarians Bowler
Bowler P.E.K.K.A Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Bowler
Fireball Zap Flying Machine Baby Dragon
P.E.K.K.A Elite Barbarians Fireball Flying Machine Bowler
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Fireball Flying Machine Baby Dragon
P.E.K.K.A
P.E.K.K.A Elite Barbarians Flying Machine Bowler
P.E.K.K.A Zap Elite Barbarians Fireball Bowler
Elite Barbarians Bowler P.E.K.K.A Fireball
Fireball Flying Machine Baby Dragon Bowler
Elite Barbarians Zap Fireball Flying Machine Baby Dragon Bowler P.E.K.K.A
Bowler Zap Elite Barbarians Fireball Flying Machine Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon
Fireball Zap Flying Machine Baby Dragon Bowler
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Zap Baby Dragon Bowler
Fireball Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Bowler
Fireball Zap Flying Machine Baby Dragon Bowler
Fireball Zap Flying Machine
Elite Barbarians Fireball Bowler
Zap Fireball Flying Machine Bowler
Fireball Zap Flying Machine Baby Dragon
Flying Machine Elite Barbarians Fireball Baby Dragon Bowler
Fireball Flying Machine Baby Dragon
Zap Elite Barbarians Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon Bowler
Fireball Flying Machine Baby Dragon Bowler
Fireball
Zap Fireball Flying Machine Baby Dragon Bowler
Zap Fireball Flying Machine Baby Dragon Bowler
Fireball Baby Dragon Bowler
Fireball
Bowler
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Baby Dragon Bowler
Fireball Zap Flying Machine Baby Dragon Bowler
Fireball Zap Flying Machine Baby Dragon Bowler
Fireball Zap Baby Dragon
Elite Barbarians Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine
Elite Barbarians Fireball Bowler
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball Bowler
Zap Fireball Flying Machine
Fireball Zap Flying Machine Baby Dragon
Fireball
Fireball Flying Machine Baby Dragon Bowler
Zap Fireball Flying Machine Baby Dragon Bowler
Zap Fireball
Elite Barbarians Flying Machine P.E.K.K.A
Zap Elite Barbarians Fireball Flying Machine Baby Dragon Bowler
Zap Fireball Flying Machine
Zap Fireball Flying Machine Baby Dragon Bowler

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