My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Musketeer Valkyrie Electro Wizard
The Log
Royal Giant Musketeer
Earthquake
Arrows
Royal Delivery
Musketeer Valkyrie Baby Dragon Bowler Electro Wizard
Fireball
Musketeer Baby Dragon Bowler Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Baby Dragon Bowler Electro Wizard
Rocket
Musketeer Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Musketeer Valkyrie Baby Dragon Electro Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Musketeer Valkyrie

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Royal Giant Musketeer Valkyrie Baby Dragon Bowler
Royal Giant
Zap Musketeer Tornado Baby Dragon Bowler Electro Wizard
Musketeer
Valkyrie Zap Royal Giant Baby Dragon Bowler
Valkyrie
Musketeer Zap Tornado Baby Dragon Electro Wizard
Tornado
Zap Baby Dragon Royal Giant Valkyrie Bowler
Baby Dragon
Tornado Zap Royal Giant Musketeer Valkyrie Bowler Electro Wizard
Bowler
Zap Royal Giant Musketeer Tornado Baby Dragon Electro Wizard
Electro Wizard
Zap Royal Giant Valkyrie Baby Dragon Bowler

Defense Synergies 3 17

Zap
Electro Wizard Musketeer Valkyrie Tornado Baby Dragon Bowler
Royal Giant
Musketeer
Valkyrie Zap Tornado Baby Dragon Bowler Electro Wizard
Valkyrie
Musketeer Zap Tornado Baby Dragon Bowler Electro Wizard
Tornado
Bowler Zap Musketeer Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Zap Musketeer Valkyrie Tornado Bowler
Bowler
Tornado Zap Musketeer Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Zap Musketeer Valkyrie Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Musketeer Valkyrie Baby Dragon Electro Wizard
Zap Musketeer Valkyrie Electro Wizard
Tornado Bowler Musketeer Valkyrie Electro Wizard
Musketeer Valkyrie Bowler Electro Wizard
Valkyrie Tornado Bowler
Tornado Bowler Zap Musketeer Valkyrie Baby Dragon Electro Wizard
Musketeer Tornado Electro Wizard Zap Baby Dragon
Bowler Zap Musketeer Valkyrie Baby Dragon Electro Wizard
Musketeer Tornado
Tornado Musketeer Valkyrie Bowler Electro Wizard
Valkyrie Electro Wizard Zap Musketeer Tornado Baby Dragon Bowler
Musketeer Zap Tornado Baby Dragon Electro Wizard
Bowler Zap Musketeer Valkyrie Electro Wizard
Valkyrie Bowler Zap Tornado Baby Dragon Electro Wizard
Electro Wizard
Tornado Zap Bowler Electro Wizard
Musketeer Valkyrie Tornado Bowler Electro Wizard
Zap Musketeer Valkyrie Tornado Baby Dragon Bowler Electro Wizard
Zap Valkyrie Tornado Baby Dragon Musketeer Bowler Electro Wizard
Musketeer Tornado Electro Wizard
Valkyrie Bowler Musketeer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Bowler Electro Wizard
Electro Wizard Zap Musketeer Valkyrie Baby Dragon Bowler
Zap Musketeer Valkyrie Bowler Electro Wizard
Valkyrie Bowler Zap Musketeer Tornado Electro Wizard
Musketeer Valkyrie Bowler
Zap Musketeer Tornado Baby Dragon Electro Wizard
Musketeer Valkyrie Bowler Electro Wizard
Valkyrie
Zap Electro Wizard Valkyrie Tornado Baby Dragon
Musketeer
Musketeer Valkyrie Bowler
Zap Valkyrie Tornado Bowler Electro Wizard
Bowler Valkyrie
Musketeer Valkyrie Baby Dragon Bowler
Electro Wizard Zap Musketeer Valkyrie Tornado Baby Dragon Bowler
Valkyrie Bowler Zap Musketeer Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Zap Musketeer Tornado Baby Dragon Bowler Electro Wizard
Baby Dragon
Musketeer Valkyrie
Zap Valkyrie Baby Dragon Bowler
Zap Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Bowler
Zap Tornado Baby Dragon Bowler
Zap Tornado
Musketeer Tornado Bowler Electro Wizard
Zap Musketeer Valkyrie Tornado Bowler Electro Wizard
Zap Musketeer Tornado Baby Dragon
Musketeer Baby Dragon Bowler
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Bowler
Musketeer Baby Dragon Bowler
Tornado
Zap Musketeer Baby Dragon Bowler Electro Wizard
Zap Valkyrie Tornado Baby Dragon Bowler
Musketeer Baby Dragon Bowler
Tornado
Musketeer Tornado Bowler
Zap Musketeer Baby Dragon
Zap Tornado Valkyrie Baby Dragon Bowler
Zap Musketeer Tornado Baby Dragon Bowler Electro Wizard
Zap Musketeer Tornado Baby Dragon Bowler
Zap Musketeer Tornado Baby Dragon
Zap Musketeer Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Musketeer
Bowler
Zap Musketeer
Zap Electro Wizard
Bowler
Zap Electro Wizard Musketeer
Zap Musketeer Tornado Baby Dragon Electro Wizard
Musketeer Valkyrie Baby Dragon Bowler Electro Wizard
Zap Musketeer Baby Dragon Bowler
Zap Tornado
Musketeer
Zap Musketeer Tornado Baby Dragon Bowler Electro Wizard
Zap Musketeer Tornado Electro Wizard
Zap Musketeer Tornado Baby Dragon Bowler Electro Wizard

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