My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Battle Ram Inferno Dragon
Giant Snowball
Minions Battle Ram Inferno Dragon
Zap
Minions Royal Giant Battle Ram Inferno Dragon
Barbarian Barrel
Battle Ram Wizard
The Log
Royal Giant Battle Ram
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Wizard Inferno Dragon
Fireball
Minions Battle Ram Wizard Inferno Dragon
Poison
Minions Wizard
Lightning
Battle Ram Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Fireball Battle Ram Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Minions Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Minions Royal Giant
Minions
Royal Giant Rage Zap Battle Ram Inferno Dragon
Royal Giant
Minions Fireball Zap Wizard
Fireball
Zap Royal Giant Battle Ram
Battle Ram
Zap Minions Fireball
Wizard
Royal Giant Rage
Rage
Minions Wizard
Inferno Dragon
Minions

Defense Synergies 1 2

Zap
Fireball Minions Inferno Dragon
Minions
Zap
Royal Giant
Fireball
Zap
Battle Ram
Wizard
Rage
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Inferno Dragon Zap Minions
Minions Inferno Dragon
Inferno Dragon Minions
Fireball
Fireball Zap Minions
Minions Inferno Dragon Zap Fireball Wizard
Zap Fireball
Inferno Dragon Minions
Minions Zap Fireball Wizard
Minions Inferno Dragon Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball Wizard Zap Minions
Inferno Dragon
Zap Fireball Inferno Dragon
Wizard Minions Fireball
Fireball Zap Minions Wizard
Zap Wizard Minions Fireball Inferno Dragon
Inferno Dragon
Wizard Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Zap Wizard Inferno Dragon
Zap Minions
Zap Fireball
Inferno Dragon
Fireball Wizard Zap Minions
Minions Fireball
Inferno Dragon
Zap Minions Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Minions
Zap Fireball
Fireball Wizard
Wizard Fireball
Zap Minions Fireball Inferno Dragon
Minions Zap Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Inferno Dragon
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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