My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Dark Prince Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Dark Prince Giant Skeleton Miner
Giant Snowball
Mega Minion Skeleton Army Witch Miner
Zap
Royal Giant Skeleton Army Dark Prince Witch
Barbarian Barrel
Skeleton Army Dark Prince Witch Giant Skeleton
The Log
Royal Giant Skeleton Army Dark Prince Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mega Minion Skeleton Army Dark Prince Witch Giant Skeleton Miner
Fireball
Mega Minion Skeleton Army Witch
Poison
Mega Minion Skeleton Army Witch
Lightning
Mega Minion Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Dark Prince Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Skeleton Army Miner Dark Prince Witch Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Skeleton Army Miner

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Miner Royal Giant Dark Prince Witch Giant Skeleton
Royal Giant
Miner Zap Mega Minion Dark Prince Witch Giant Skeleton
Mega Minion
Zap Royal Giant Giant Skeleton Miner
Skeleton Army
Dark Prince
Zap Royal Giant Witch Miner
Witch
Zap Royal Giant Dark Prince Giant Skeleton Miner
Giant Skeleton
Zap Royal Giant Mega Minion Witch Miner
Miner
Zap Royal Giant Mega Minion Dark Prince Witch Giant Skeleton

Defense Synergies 1 13

Zap
Mega Minion Skeleton Army Dark Prince Witch Giant Skeleton Miner
Royal Giant
Mega Minion
Zap Skeleton Army Dark Prince Witch Giant Skeleton Miner
Skeleton Army
Zap Mega Minion Giant Skeleton
Dark Prince
Zap Mega Minion Witch
Witch
Zap Mega Minion Dark Prince Giant Skeleton
Giant Skeleton
Zap Mega Minion Skeleton Army Witch
Miner
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Skeleton Army Zap Mega Minion Dark Prince Witch
Skeleton Army Witch Mega Minion Dark Prince Giant Skeleton
Skeleton Army Witch Mega Minion Dark Prince
Skeleton Army Dark Prince Giant Skeleton
Skeleton Army Zap Mega Minion Dark Prince
Mega Minion Zap Witch
Zap Giant Skeleton
Witch Skeleton Army
Skeleton Army Dark Prince Giant Skeleton Miner
Skeleton Army Witch Zap Mega Minion Dark Prince Giant Skeleton
Mega Minion Zap Witch
Skeleton Army Zap Dark Prince Witch Giant Skeleton
Skeleton Army Zap Mega Minion Dark Prince Witch
Skeleton Army
Skeleton Army Zap
Skeleton Army Dark Prince Witch
Zap Mega Minion Skeleton Army Dark Prince Witch
Zap Witch Mega Minion Dark Prince Giant Skeleton
Skeleton Army Dark Prince Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince Witch Giant Skeleton
Zap Mega Minion Miner
Skeleton Army Giant Skeleton Zap Dark Prince Witch
Skeleton Army Dark Prince Giant Skeleton Zap
Giant Skeleton Skeleton Army Dark Prince Witch
Zap Witch
Skeleton Army Dark Prince Mega Minion Witch Giant Skeleton
Giant Skeleton Skeleton Army Dark Prince
Zap Giant Skeleton Mega Minion Skeleton Army Dark Prince Witch
Witch Mega Minion Skeleton Army
Mega Minion Dark Prince Witch Giant Skeleton
Skeleton Army Zap Dark Prince Giant Skeleton
Skeleton Army Dark Prince Giant Skeleton Witch
Skeleton Army Witch
Skeleton Army Witch Zap Mega Minion Dark Prince Giant Skeleton
Zap Mega Minion Dark Prince Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Miner
Giant Skeleton Miner
Dark Prince Giant Skeleton
Zap Dark Prince
Zap Mega Minion Witch
Witch
Zap
Miner Zap
Miner Zap Dark Prince
Zap
Miner
Zap
Zap Witch
Zap Mega Minion Dark Prince
Zap Witch Miner
Giant Skeleton
Zap
Zap Dark Prince Witch
Mega Minion Witch
Miner Zap Witch
Zap Witch Miner
Miner Zap
Zap Witch
Zap Mega Minion Witch
Mega Minion
Zap Miner
Zap
Giant Skeleton
Zap Skeleton Army Dark Prince Witch
Zap Mega Minion Witch
Miner Mega Minion Dark Prince
Zap
Zap Giant Skeleton
Mega Minion Dark Prince
Zap Witch Giant Skeleton
Zap Witch
Zap Dark Prince Witch Giant Skeleton Miner

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