My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Mega Minion Furnace Guards Baby Dragon
Zap
Royal Giant Furnace Guards
Barbarian Barrel
Furnace Guards Electro Wizard
The Log
Royal Giant Furnace Guards
Earthquake
Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Mega Minion Guards Baby Dragon Electro Wizard
Fireball
Mega Minion Furnace Baby Dragon Electro Wizard
Poison
Mega Minion Furnace Guards Electro Wizard
Lightning
Mega Minion Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Guards Furnace Baby Dragon Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Guards Furnace

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Royal Giant Furnace Guards Baby Dragon
Royal Giant
Furnace Lightning Zap Mega Minion Guards Baby Dragon Electro Wizard
Mega Minion
Zap Royal Giant Furnace Baby Dragon
Furnace
Royal Giant Zap Mega Minion Baby Dragon
Guards
Zap Royal Giant
Baby Dragon
Zap Royal Giant Mega Minion Furnace Lightning Electro Wizard
Lightning
Royal Giant Baby Dragon
Electro Wizard
Zap Royal Giant Baby Dragon

Defense Synergies 2 12

Zap
Mega Minion Electro Wizard Furnace Guards Baby Dragon
Royal Giant
Mega Minion
Zap Furnace Guards Baby Dragon Electro Wizard
Furnace
Zap Mega Minion Guards Baby Dragon Electro Wizard
Guards
Zap Mega Minion Furnace Baby Dragon Electro Wizard
Baby Dragon
Zap Mega Minion Furnace Guards
Lightning
Electro Wizard
Zap Mega Minion Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Baby Dragon Electro Wizard
Zap Mega Minion Furnace Electro Wizard
Furnace Mega Minion Lightning Electro Wizard
Mega Minion Furnace Guards Electro Wizard
Lightning
Zap Mega Minion Furnace Guards Baby Dragon Electro Wizard
Mega Minion Furnace Lightning Electro Wizard Zap Baby Dragon
Lightning Zap Baby Dragon Electro Wizard
Furnace
Guards Electro Wizard
Guards Electro Wizard Zap Mega Minion Furnace Baby Dragon
Mega Minion Zap Furnace Baby Dragon Electro Wizard
Furnace Zap Guards Lightning Electro Wizard
Zap Mega Minion Furnace Guards Baby Dragon Electro Wizard
Furnace Electro Wizard
Zap Furnace Lightning Electro Wizard
Furnace Electro Wizard
Zap Mega Minion Furnace Guards Baby Dragon Electro Wizard
Zap Furnace Baby Dragon Mega Minion Guards Electro Wizard
Electro Wizard
Furnace Guards Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Furnace Electro Wizard
Electro Wizard Zap Mega Minion Baby Dragon Lightning
Guards Zap Furnace Lightning Electro Wizard
Guards Lightning Zap Electro Wizard
Guards
Furnace Zap Baby Dragon Electro Wizard
Guards Mega Minion Furnace Lightning Electro Wizard
Zap Lightning Electro Wizard Mega Minion Baby Dragon
Mega Minion Guards
Mega Minion Guards
Lightning Zap Guards Electro Wizard
Lightning Guards
Furnace Baby Dragon
Guards Electro Wizard Zap Mega Minion Furnace Baby Dragon Lightning
Zap Mega Minion Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Baby Dragon
Zap Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning Guards
Zap Furnace Baby Dragon
Zap Mega Minion Furnace Baby Dragon
Furnace Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning
Lightning Guards Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Furnace Baby Dragon
Lightning Zap Furnace Baby Dragon
Lightning Furnace Baby Dragon
Lightning
Lightning
Lightning Zap Mega Minion Baby Dragon Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Furnace Baby Dragon
Mega Minion
Zap Baby Dragon Lightning Electro Wizard
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Furnace Baby Dragon Electro Wizard
Zap Lightning Electro Wizard Mega Minion Guards
Lightning Mega Minion
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Guards
Lightning Zap Mega Minion Baby Dragon Electro Wizard
Lightning Mega Minion Baby Dragon Electro Wizard
Zap Baby Dragon Lightning
Lightning Zap
Mega Minion
Zap Guards Baby Dragon Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon Electro Wizard

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