My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion Lumberjack
Zap
Royal Giant
Barbarian Barrel
Ice Wizard Lumberjack
The Log
Royal Giant Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Ice Wizard Lumberjack
Fireball
Mega Minion Ice Wizard Lumberjack
Poison
Mega Minion Ice Wizard
Lightning
Mega Minion Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Ice Wizard Fireball Lumberjack Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Tornado Ice Wizard

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Tornado Royal Giant Ice Wizard Lumberjack Mega Knight
Royal Giant
Fireball Ice Wizard Zap Mega Minion Tornado Lumberjack
Mega Minion
Zap Royal Giant Fireball Mega Knight
Fireball
Zap Royal Giant Tornado Mega Minion Mega Knight
Tornado
Zap Fireball Royal Giant Ice Wizard Mega Knight
Ice Wizard
Royal Giant Zap Tornado Lumberjack
Lumberjack
Zap Royal Giant Ice Wizard Mega Knight
Mega Knight
Zap Mega Minion Fireball Tornado Lumberjack

Defense Synergies 5 13

Zap
Mega Minion Fireball Mega Knight Tornado Ice Wizard Lumberjack
Royal Giant
Mega Minion
Zap Tornado Ice Wizard Lumberjack Mega Knight
Fireball
Zap Tornado Ice Wizard Lumberjack Mega Knight
Tornado
Fireball Ice Wizard Zap Mega Minion Mega Knight
Ice Wizard
Tornado Zap Mega Minion Fireball Lumberjack Mega Knight
Lumberjack
Zap Mega Minion Fireball Ice Wizard
Mega Knight
Zap Mega Minion Fireball Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Lumberjack Zap Mega Minion Ice Wizard Mega Knight
Tornado Lumberjack Mega Knight Mega Minion Ice Wizard
Lumberjack Mega Minion Ice Wizard Mega Knight
Fireball Tornado Lumberjack Mega Knight
Fireball Tornado Zap Mega Minion Ice Wizard Lumberjack Mega Knight
Mega Minion Tornado Zap Fireball Ice Wizard
Zap Fireball Mega Knight
Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack Mega Knight
Ice Wizard Zap Mega Minion Fireball Tornado Lumberjack Mega Knight
Mega Minion Zap Fireball Tornado Ice Wizard
Lumberjack Mega Knight Zap Fireball Ice Wizard
Fireball Mega Knight Zap Mega Minion Tornado Lumberjack
Lumberjack Mega Knight
Tornado Zap Fireball Lumberjack Mega Knight
Mega Knight Fireball Tornado Lumberjack
Fireball Mega Knight Zap Mega Minion Tornado Ice Wizard Lumberjack
Zap Tornado Mega Minion Fireball Ice Wizard Lumberjack Mega Knight
Tornado Lumberjack
Mega Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball
Fireball Zap Mega Minion Lumberjack Mega Knight
Lumberjack Mega Knight Zap
Lumberjack Mega Knight Zap Fireball Tornado
Lumberjack Mega Knight
Fireball Zap Tornado Ice Wizard
Mega Minion Fireball Ice Wizard Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Mega Minion Fireball Tornado
Mega Minion
Mega Knight Mega Minion Lumberjack
Mega Knight Zap Fireball Tornado
Mega Knight Fireball Lumberjack
Fireball Mega Knight
Zap Mega Minion Fireball Tornado Lumberjack
Mega Knight Zap Mega Minion Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Mega Minion Tornado Ice Wizard
Tornado
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Fireball Tornado Lumberjack
Zap Fireball Tornado
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball Tornado
Zap Mega Minion Fireball Mega Knight
Zap Fireball Tornado Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Ice Wizard Mega Knight
Mega Minion
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado Mega Knight
Fireball Zap Tornado
Zap Fireball Tornado Ice Wizard
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball
Fireball Zap Mega Minion Tornado Ice Wizard
Fireball
Fireball Mega Minion Lumberjack Mega Knight
Zap Fireball
Zap Fireball Tornado
Mega Minion Mega Knight
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Mega Knight

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