My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Dark Prince Hunter Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Bandit
Giant Snowball
Mega Minion
Zap
Royal Giant Dark Prince Bandit
Barbarian Barrel
Dark Prince Hunter Bandit
The Log
Royal Giant Dark Prince Hunter Bandit
Earthquake
Arrows
Royal Delivery
Mega Minion Dark Prince Hunter Bandit
Fireball
Mega Minion Hunter Bandit
Poison
Mega Minion Hunter
Lightning
Mega Minion Dark Prince Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Dark Prince Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Earthquake Bandit Dark Prince Hunter Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Earthquake Bandit

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Earthquake Royal Giant Dark Prince Hunter Bandit Mega Knight
Royal Giant
Earthquake Hunter Zap Mega Minion Dark Prince Bandit
Mega Minion
Zap Royal Giant Mega Knight
Earthquake
Zap Royal Giant Dark Prince Hunter Mega Knight
Dark Prince
Zap Royal Giant Earthquake Bandit
Hunter
Royal Giant Zap Earthquake Bandit Mega Knight
Bandit
Zap Royal Giant Dark Prince Hunter Mega Knight
Mega Knight
Zap Mega Minion Earthquake Hunter Bandit

Defense Synergies 2 14

Zap
Mega Minion Mega Knight Earthquake Dark Prince Hunter Bandit
Royal Giant
Mega Minion
Zap Dark Prince Hunter Bandit Mega Knight
Earthquake
Zap Mega Knight
Dark Prince
Zap Mega Minion Hunter Bandit
Hunter
Zap Mega Minion Dark Prince Bandit Mega Knight
Bandit
Zap Mega Minion Dark Prince Hunter Mega Knight
Mega Knight
Zap Mega Minion Earthquake Hunter Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Mega Minion
Hunter Zap Mega Minion Dark Prince Bandit Mega Knight
Hunter Mega Knight Mega Minion Dark Prince Bandit
Hunter Mega Minion Dark Prince Bandit Mega Knight
Earthquake Dark Prince Mega Knight
Zap Mega Minion Earthquake Dark Prince Hunter Bandit Mega Knight
Mega Minion Hunter Zap
Earthquake Zap Bandit Mega Knight
Hunter
Dark Prince Hunter Bandit Mega Knight
Zap Mega Minion Earthquake Dark Prince Hunter Bandit Mega Knight
Mega Minion Hunter Zap
Hunter Mega Knight Zap Earthquake Dark Prince Bandit
Mega Knight Zap Mega Minion Earthquake Dark Prince Hunter
Hunter Bandit Mega Knight
Zap Hunter Bandit Mega Knight
Mega Knight Dark Prince Hunter
Mega Knight Zap Mega Minion Dark Prince Hunter Bandit
Zap Earthquake Hunter Mega Minion Dark Prince Bandit Mega Knight
Hunter
Dark Prince Mega Knight Earthquake Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Bandit
Bandit Zap Mega Minion Hunter Mega Knight
Bandit Mega Knight Zap Dark Prince Hunter
Dark Prince Hunter Mega Knight Zap Bandit
Dark Prince Hunter Bandit Mega Knight
Zap Hunter
Dark Prince Mega Minion Hunter Bandit
Mega Knight Dark Prince Hunter
Zap Mega Knight Mega Minion Dark Prince Bandit
Mega Minion
Mega Knight Mega Minion Dark Prince Hunter
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Hunter Bandit
Mega Knight
Zap Mega Minion Dark Prince Hunter
Mega Knight Zap Mega Minion Earthquake Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Bandit
Zap Bandit
Earthquake Bandit
Earthquake Dark Prince
Zap Earthquake Dark Prince Mega Knight
Zap Mega Minion Hunter
Earthquake
Earthquake Zap Hunter
Zap Bandit
Zap Earthquake Dark Prince Bandit
Zap
Earthquake Hunter Bandit
Earthquake Bandit
Earthquake Zap
Earthquake Zap Hunter Bandit
Earthquake Bandit Mega Knight
Earthquake
Zap Mega Minion Earthquake Dark Prince Hunter Bandit Mega Knight
Zap Earthquake Mega Knight
Earthquake Mega Knight
Earthquake Zap
Zap Earthquake Dark Prince Hunter Mega Knight
Mega Minion
Zap Earthquake Hunter Bandit
Zap Bandit Mega Knight
Zap Bandit
Zap Hunter
Zap Mega Minion
Mega Minion
Zap Earthquake Hunter Bandit Mega Knight
Zap
Mega Knight
Earthquake
Zap Earthquake Dark Prince Bandit
Zap Mega Minion Hunter
Mega Minion Dark Prince Hunter Mega Knight
Zap Earthquake
Zap
Mega Minion Dark Prince Mega Knight
Zap
Zap
Zap Dark Prince Bandit Mega Knight

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