My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard Electro Wizard
The Log
Royal Giant Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Bowler Electro Wizard
Fireball
Hog Rider Inferno Tower Wizard Bowler Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Bowler Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Hog Rider Electro Wizard Inferno Tower Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Hog Rider Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Royal Giant Valkyrie Bowler
Royal Giant
Zap Hog Rider Wizard Bowler Electro Wizard
Valkyrie
Hog Rider Zap Wizard Electro Wizard
Hog Rider
Zap Valkyrie Royal Giant Wizard Bowler Electro Wizard
Inferno Tower
Wizard
Royal Giant Valkyrie Hog Rider
Bowler
Zap Royal Giant Hog Rider Electro Wizard
Electro Wizard
Zap Royal Giant Valkyrie Hog Rider Bowler

Defense Synergies 2 9

Zap
Electro Wizard Valkyrie Inferno Tower Bowler
Royal Giant
Valkyrie
Zap Inferno Tower Wizard Bowler Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Zap Valkyrie
Wizard
Valkyrie Electro Wizard
Bowler
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Inferno Tower Valkyrie Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Valkyrie Inferno Tower Wizard Electro Wizard
Inferno Tower Zap Valkyrie Electro Wizard
Inferno Tower Bowler Valkyrie Electro Wizard
Inferno Tower Valkyrie Bowler Electro Wizard
Valkyrie Bowler
Bowler Zap Valkyrie Electro Wizard
Inferno Tower Electro Wizard Zap Wizard
Bowler Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower
Valkyrie Inferno Tower Bowler Electro Wizard
Valkyrie Electro Wizard Zap Wizard Bowler
Inferno Tower Zap Wizard Electro Wizard
Inferno Tower Bowler Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bowler Zap Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Zap Bowler Electro Wizard
Wizard Valkyrie Inferno Tower Bowler Electro Wizard
Zap Valkyrie Wizard Bowler Electro Wizard
Zap Valkyrie Wizard Bowler Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Wizard Bowler Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Bowler Electro Wizard
Electro Wizard Zap Valkyrie Wizard Bowler
Zap Valkyrie Inferno Tower Bowler Electro Wizard
Valkyrie Bowler Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Bowler
Wizard Zap Electro Wizard
Valkyrie Inferno Tower Bowler Electro Wizard
Inferno Tower Valkyrie
Zap Electro Wizard Valkyrie Inferno Tower
Inferno Tower
Valkyrie Inferno Tower Bowler
Zap Valkyrie Bowler Electro Wizard
Bowler Valkyrie Inferno Tower Wizard
Wizard Valkyrie Bowler
Inferno Tower Electro Wizard Zap Valkyrie Bowler
Valkyrie Bowler Zap Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Bowler Electro Wizard
Valkyrie
Wizard Zap Valkyrie Bowler
Wizard Zap
Wizard Bowler
Zap Wizard Bowler
Zap Wizard
Bowler Electro Wizard
Zap Valkyrie Wizard Bowler Electro Wizard
Zap Wizard
Bowler
Zap
Zap Wizard Bowler
Wizard Bowler
Zap Wizard Bowler Electro Wizard
Zap Valkyrie Wizard Bowler
Bowler
Wizard
Bowler
Zap
Zap Valkyrie Wizard Bowler
Zap Wizard Bowler Electro Wizard
Zap Wizard Bowler
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Bowler
Zap Wizard
Zap Electro Wizard
Wizard Bowler
Zap Electro Wizard
Zap Wizard Electro Wizard
Valkyrie Wizard Bowler Electro Wizard
Zap Wizard Bowler
Zap
Zap Bowler Electro Wizard
Zap Electro Wizard
Zap Bowler Electro Wizard

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