My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Miner
Giant Snowball
Hog Rider Baby Dragon Miner
Zap
Royal Giant
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Royal Giant Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Baby Dragon Miner Electro Wizard
Fireball
Hog Rider Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Valkyrie Hog Rider Baby Dragon Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Valkyrie

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Electro Wizard Royal Giant Valkyrie Baby Dragon The Log
Royal Giant
Miner Zap Hog Rider Baby Dragon The Log Electro Wizard
Valkyrie
Hog Rider Zap Baby Dragon Electro Wizard
Hog Rider
Zap Valkyrie The Log Royal Giant Baby Dragon Electro Wizard
Baby Dragon
Zap Royal Giant Valkyrie Hog Rider Miner Electro Wizard
The Log
Hog Rider Zap Royal Giant Miner
Miner
Zap Royal Giant Baby Dragon The Log Electro Wizard
Electro Wizard
Zap Royal Giant Valkyrie Hog Rider Baby Dragon Miner

Defense Synergies 1 10

Zap
Electro Wizard Valkyrie Baby Dragon The Log Miner
Royal Giant
Valkyrie
Zap Baby Dragon The Log Electro Wizard
Hog Rider
Baby Dragon
Zap Valkyrie The Log
The Log
Zap Valkyrie Baby Dragon Miner Electro Wizard
Miner
Zap The Log
Electro Wizard
Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon The Log Electro Wizard
Zap Valkyrie The Log Electro Wizard
Valkyrie Electro Wizard
Valkyrie Electro Wizard
Valkyrie The Log
The Log Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard Zap Baby Dragon
Zap Valkyrie Baby Dragon The Log Electro Wizard
Valkyrie Miner Electro Wizard
Valkyrie Electro Wizard Zap Baby Dragon The Log
Zap Baby Dragon Electro Wizard
Zap Valkyrie The Log Electro Wizard
Valkyrie Zap Baby Dragon The Log Electro Wizard
Electro Wizard
Zap The Log Electro Wizard
Valkyrie Electro Wizard
Zap Valkyrie Baby Dragon The Log Electro Wizard
Zap Valkyrie Baby Dragon The Log Electro Wizard
Electro Wizard
Valkyrie Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Zap Valkyrie Baby Dragon The Log Miner
Zap Valkyrie The Log Electro Wizard
Valkyrie Zap The Log Electro Wizard
Valkyrie
Zap Baby Dragon Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Valkyrie Baby Dragon The Log
Valkyrie
Zap Valkyrie The Log Electro Wizard
Valkyrie
Valkyrie Baby Dragon
Electro Wizard Zap Valkyrie Baby Dragon The Log
Valkyrie Zap Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log Miner Electro Wizard
Baby Dragon The Log Miner
Valkyrie The Log
Zap Valkyrie Baby Dragon The Log
Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Miner Zap
Electro Wizard
Miner Zap Valkyrie The Log Electro Wizard
Zap Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Zap Valkyrie Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Baby Dragon
The Log Miner Zap Baby Dragon Electro Wizard
Zap Baby Dragon The Log Miner
Miner Zap Baby Dragon The Log
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap The Log Miner
Zap Electro Wizard
The Log
Zap Electro Wizard
Zap Baby Dragon Electro Wizard
The Log
Miner Valkyrie Baby Dragon Electro Wizard
The Log Zap Baby Dragon
Zap
Zap Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon The Log Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: