My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Goblins Bats
Zap
Fire Spirit Goblins Bats Royal Giant
Barbarian Barrel
Fire Spirit Goblins Elite Barbarians Executioner
The Log
Fire Spirit Goblins Royal Giant Elite Barbarians
Earthquake
Arrows
Fire Spirit Goblins Bats
Royal Delivery
Fire Spirit Goblins Bats Elite Barbarians Executioner
Fireball
Elite Barbarians Executioner
Poison
Bats Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bats Zap Tornado Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bats Zap

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians
Goblins
Zap Royal Giant
Bats
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Tornado Fire Spirit Goblins Bats Royal Giant Executioner
Royal Giant
Fire Spirit Bats Goblins Zap Elite Barbarians Tornado Executioner
Elite Barbarians
Zap Fire Spirit Bats Royal Giant
Tornado
Zap Executioner Royal Giant
Executioner
Tornado Zap Royal Giant

Defense Synergies 1 7

Fire Spirit
Zap Tornado
Goblins
Zap
Bats
Zap
Zap
Fire Spirit Goblins Bats Elite Barbarians Tornado Executioner
Royal Giant
Elite Barbarians
Zap
Tornado
Executioner Fire Spirit Zap
Executioner
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Elite Barbarians Goblins Bats Zap Executioner
Tornado Fire Spirit Goblins Bats Elite Barbarians Executioner
Elite Barbarians Goblins Bats
Elite Barbarians Tornado
Tornado Fire Spirit Goblins Bats Zap Executioner
Bats Tornado Fire Spirit Zap Executioner
Zap
Goblins Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit Goblins
Goblins Bats Executioner Zap Tornado
Executioner Bats Zap Tornado
Fire Spirit Bats Zap Elite Barbarians
Fire Spirit Executioner Goblins Bats Zap Tornado
Elite Barbarians
Tornado Zap Elite Barbarians
Goblins Bats Elite Barbarians Tornado Executioner
Fire Spirit Goblins Bats Zap Elite Barbarians Tornado Executioner
Zap Tornado Executioner Fire Spirit Bats
Elite Barbarians Tornado
Fire Spirit Goblins Bats Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians
Zap Elite Barbarians Executioner
Goblins Bats Zap Elite Barbarians
Bats Zap Elite Barbarians Tornado
Elite Barbarians Executioner
Fire Spirit Executioner Bats Zap Tornado
Goblins Bats Elite Barbarians
Elite Barbarians
Zap Goblins Bats Elite Barbarians Tornado
Bats Elite Barbarians
Zap Elite Barbarians Tornado
Elite Barbarians Executioner
Executioner
Elite Barbarians Goblins Bats Zap Tornado Executioner
Bats Executioner Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Fire Spirit Zap
Executioner Fire Spirit Bats Zap Tornado
Fire Spirit Tornado Executioner
Fire Spirit Zap Tornado Executioner
Zap Tornado
Fire Spirit Goblins Bats Elite Barbarians Tornado
Zap Tornado
Fire Spirit Zap Tornado Executioner
Fire Spirit Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Tornado
Bats
Fire Spirit Zap Executioner
Fire Spirit Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Elite Barbarians Fire Spirit Bats Zap Tornado Executioner
Zap Bats
Elite Barbarians
Zap
Zap
Zap Fire Spirit Bats
Fire Spirit Zap Tornado Executioner
Executioner
Zap Executioner
Zap Tornado
Elite Barbarians Executioner
Zap Bats Elite Barbarians Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner

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