My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Musketeer
Zap
Royal Giant Sparky
Barbarian Barrel
Musketeer Sparky
The Log
Royal Giant Mini P.E.K.K.A Musketeer Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Sparky
Fireball
Musketeer Sparky
Poison
Musketeer Sparky
Lightning
Mini P.E.K.K.A Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Fireball Mini P.E.K.K.A Musketeer Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Fireball

Attack Synergies 7 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Sparky Royal Giant Mini P.E.K.K.A Musketeer The Log
Royal Giant
Fireball Zap Musketeer Mirror The Log Sparky
Fireball
Zap Royal Giant Mirror The Log Sparky
Mini P.E.K.K.A
Sparky Zap Musketeer Mirror The Log
Musketeer
Zap Royal Giant Mini P.E.K.K.A Mirror The Log
Mirror
Zap Fireball The Log Royal Giant Mini P.E.K.K.A Musketeer Sparky
The Log
Mirror Zap Royal Giant Fireball Mini P.E.K.K.A Musketeer Sparky
Sparky
Zap Mini P.E.K.K.A Royal Giant Fireball Mirror The Log

Defense Synergies 7 11

Zap
Fireball Mini P.E.K.K.A Mirror Musketeer The Log Sparky
Royal Giant
Fireball
Zap Mirror The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Fireball Musketeer Mirror
Musketeer
The Log Zap Fireball Mini P.E.K.K.A Mirror
Mirror
Zap Fireball Mini P.E.K.K.A Musketeer The Log Sparky
The Log
Fireball Mini P.E.K.K.A Musketeer Zap Mirror Sparky
Sparky
Zap Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log Sparky
Mini P.E.K.K.A Sparky Zap Musketeer The Log
Mini P.E.K.K.A Sparky Musketeer
Mini P.E.K.K.A Sparky Musketeer
Fireball Mini P.E.K.K.A The Log Sparky
Fireball The Log Zap Musketeer
Musketeer Zap Fireball
Zap Fireball Musketeer The Log Sparky
Mini P.E.K.K.A Sparky Musketeer
Mini P.E.K.K.A Musketeer Sparky
Zap Fireball Musketeer The Log
Musketeer Zap Fireball
Mini P.E.K.K.A Sparky Zap Fireball Musketeer The Log
Fireball Sparky Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A The Log Sparky
Sparky Fireball Mini P.E.K.K.A Musketeer
Fireball Zap Musketeer The Log
Zap The Log Fireball Musketeer
Mini P.E.K.K.A Sparky Musketeer
Fireball Mini P.E.K.K.A Musketeer The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Sparky
Fireball Zap Mini P.E.K.K.A Musketeer The Log
Zap Mini P.E.K.K.A Musketeer The Log Sparky
Mini P.E.K.K.A Zap Fireball Musketeer The Log Sparky
Mini P.E.K.K.A Musketeer Sparky
Fireball Zap Musketeer
Mini P.E.K.K.A Sparky Fireball Musketeer
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A The Log Sparky
Musketeer Sparky
Mini P.E.K.K.A Musketeer Sparky
Zap Fireball The Log
Mini P.E.K.K.A Fireball Sparky
Fireball Musketeer Sparky
Sparky Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball Mini P.E.K.K.A Musketeer The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Sparky
Fireball Zap Musketeer The Log
Fireball The Log Sparky
Fireball Musketeer The Log Sparky
Fireball Zap The Log Sparky
Fireball Zap Musketeer
Musketeer The Log Sparky
Fireball The Log Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A Musketeer Sparky
Zap Fireball Musketeer The Log Sparky
Fireball Zap Musketeer
Fireball Musketeer The Log Sparky
Fireball Musketeer
Zap Fireball Musketeer The Log Sparky
Zap Fireball Musketeer The Log Sparky
Fireball Musketeer The Log Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A Musketeer The Log Sparky
Zap Fireball The Log
Fireball Musketeer The Log Sparky
Fireball
Musketeer The Log Sparky
Zap Fireball Musketeer The Log
Zap The Log Fireball Sparky
Fireball The Log Zap Musketeer Sparky
Fireball Zap Musketeer The Log Sparky
Fireball Zap Musketeer The Log Sparky
Zap Fireball Musketeer Sparky
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A Sparky
Zap Fireball Musketeer The Log Sparky
Zap Fireball Sparky
Sparky
Fireball The Log Sparky
Zap Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer Sparky
The Log Zap Fireball Musketeer
Zap Fireball Sparky
Musketeer Sparky
Zap Fireball Musketeer The Log Sparky
Zap Fireball Musketeer
Zap Fireball Musketeer The Log Sparky

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